I was reading a tweet about biomes. I read that they haven't been implemented in PocketMine because they aren't supported by Minecraft PE. Will they be supported in MCPE 0.11.0?
Biomes are compatible with multiplayer. They just aren't added into PocketMine yet (because world generation will take a long time to implement, and @shoghicp just hasn't had time yet).
MiNet(which was writen in C++) had beautiful biomes! (iJoshuaHD and I went into the test server and saw it) The world is great and loads very fast! IP: 94.23.50.5:19132
Because MiNET used code from MCPE directly maybe. (Yes, I heard that if you have the MCPE shared object library, you could make things that uses MCPE functions directly) (Or maybe I'm wrong)
Java and C# are similar to me. PHP itself is written in C* (not sure), Java calls native functions for the API but itself is not written in C*. So, Java is much better than PHP, and its type-strict nature manages memory much better. Also, it seems to me that you can convert Java and C* into each other, but that isn't possible with PHP because of things like types. Also, what is "interpreter language"?
I mean a language written in another (PHP is written in C) and a language that is not directly executed from the operating system (like Java) Look the edited post
For me, C++ is only difficult with its pointer things. Also, modern machines run Java almost as fast as C*. That's why Android apps use Java as the basic entry.
Yeah. And Java has more builtin functions and libraries that in C you must code. I use C, C++ (both compiled with TurboC) and VBDOS only to make MSDOS/NucleDOS programs and the NucleDOS Command Shell
MiNet uses Craft.Net which is a C# library for MCPC. I think it may have world generation built in, maybe he modified it for MCPE. As for using MCPE code directly that would solve a lot of problems, but look what happened to bukkit...