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Why Pocketmine are not adding new plugins?

Comments in 'General Discussion' started by Gatucraft, Apr 21, 2016.

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  1. jasonwynn10
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    jasonwynn10 Active Member

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    At this point, PocketMine is falling extremely far behind with how fast MCPE is being updated. It can be caught up if everyone knows what to do and how to do it, but that isn't the case. It takes a lot of testing and who wants to make plugins for outdated versions of a software? I for one, am waiting for PocketMine to catch up to MCPE to publish more plugins. Until then, I am just gonna work on plugins for Third Party Builds.
    DC4CODE and Xx__ItzTyler__xX like this.
  2. Xx__ItzTyler__xX
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    Xx__ItzTyler__xX New Member

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    Oh, I have been crossing my fingers when I go to plugins webpage for PM. I usually go to ImagcialMine's now.
  3. DeathRaven359
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    DeathRaven359 New Member

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    SO DON'T TELL ME I ALREADY KNOW
    YES I KNOW THIS IS AN OLD THREAD

    Should I actually make that a thing on my Github?
    freshkitty likes this.
  4. freshkitty
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    freshkitty Active Member

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    Dude yessssssss. Please!!!!!! That would be amazing!
  5. DeathRaven359
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    DeathRaven359 New Member

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    done
  6. freshkitty
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    freshkitty Active Member

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    Where at? And how are u gonna get the word out about this?
  7. BlubberBoy333
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    BlubberBoy333 Active Member

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    As you all can see, people are submitting a lot of plugins every day. So at this point there would be a ton of plugins that would have to be reviewed by one of the 2 plugin reviewers. And neither of the plugin reviewers are currently active. Once one of them become active again, it would still take a long time for him to get caught up with all of these plugins. The plugin reviewers have lives too, they're not here to serve us or anyone else so we can't expect them to just pop up and accept your plugins. It might be 2 days, 2 weeks, or 2 months until one of them comes back. But just let them be. They are people too and they have the same hardships that you and I have
  8. DeathRaven359
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    DeathRaven359 New Member

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    freshkitty and Muqsit like this.
  9. freshkitty
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    freshkitty Active Member

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    Alright! Also maybe one thing u should consider doing is sorting the plugins by whether they are Pocketmine, IM, etc.
  10. DeathRaven359
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    DeathRaven359 New Member

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    Good idea, although I didn't do that because many plugins work for all.

    It does say what type the plugin is in the description though.
  11. freshkitty
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    freshkitty Active Member

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    Nice. How are you gonna let people know about it now tho?
  12. DeathRaven359
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    DeathRaven359 New Member

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    hmmm....
    Maybe someone could make a thread about it?
  13. DC4CODE
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    DC4CODE Active Member

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    Catch these

    Attached Files:

  14. Primus
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    Primus Notable Member

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    Tf? Two plugins for one function? o_O
    Hotshot_9930 likes this.
  15. DC4CODE
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    DC4CODE Active Member

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    I have been using Third-Partys...

    :( I hope Plugin Reviewers come on soon!
    freshkitty and DeathRaven359 like this.
  16. freshkitty
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    freshkitty Active Member

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    Who are the reviewers? I miss those guys. Anyways, has anyone seen a good plugin to toggle pvp?
  17. 17bhata
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    17bhata New Member

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    iProtector is pretty good at that and protecting areas as well, imo
  18. 17bhata
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    17bhata New Member

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    Once you create an area, set a god flag for it, to enable or disable pvp in the selected area
  19. freshkitty
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    freshkitty Active Member

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    Okay. But is there a way to disable PvP in an area or in a world without protecting it?
  20. 17bhata
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    17bhata New Member

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    Yes. Flag the area edit to true, and god to false. (When edit is true, no editing can be done. When god is false, pop is enabled)
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