Hello. I don't know how most of you guys are, but I tend to watch Minecraft PC, Minecraft PE, Bukkit, and PocketMine development quite closely. Anyways, I wanted to post a discussion and see what you guys want from the upcoming 0.9.0 update of MCPE and the long-awaited 1.4 update of PocketMine. First off, I want to post everything that is already confirmed for 0.9.0 and PM-1.4 first just so there is no question about that. With the 0.9.0 update, Mojang plans to add larger world sizes, including infinite worlds. The world sizes include Legacy (the current size), small, medium, large, and infinite. The sizes of small, medium, and large are not confirmed yet. Included in these larger worlds are new biomes, including all the ones up to the 1.7 PC update. They have also added in the option to generate caves, tall grass, lava pools, mineshafts, and possibly an MCPE-exclusive structure that replaces the Nether Reactor. For mobs, they are adding villagers, Endermen, slimes, wolves, ocelots, silverfish, and possibly Ghasts. For blocks, they are adding hardened clay, stained clay, red sand, mycelium, podzol, packed ice, granite, andesite, diorite, all the logs, planks, stairs, and slabs for acacia and dark oak wood, jungle, acacia, and dark oak saplings, all the 1.7 flowers, vines, lily pads, cocoa pods, double tall grass, and large ferns. In later 0.9.x releases, they plan on adding a new control system, an in-game skin changer, and possibly boats, in-game music, and a new, organized crafting system. As for PocketMine 1.4, they are hard at work on adding infinite worlds and all the new blocks and *drumroll* full implementation of mobs and minecarts! On top of this, they are making some big changes to the API to reduce lag and make servers run a lot smoother. This will be the biggest update to PocketMine so far, and it will be pretty fantasic! Now that I cleared all that up, let me explain to you what I want to see. This will mostly be more multiplayer-based things that I want in MCPE rather than actual gameplay, but you may discuss gameplay/item stuff later. So from MCPE, I really want to see a better multiplayer system set up. I want Mojang to have an account system so players have to login to join most servers, although some server owners could choose to use "offline mode" and let any player use any username. But I really want an official authentication system set up so that server owners don't have to deal with this issue and plugins that crash and break their server. I would also like to see multi-world support and in-game gamemode switching as well. Another thing that would be really nice is just that the client doesn't load the world automatically, but instead only takes the world from the server so that those weird world-loading bugs don't happen (because those are annoying), and in-game gamemode switching will allow players to switch from creative to survival without needing to be kicked from the server. If this was added, it would allow admins and plugin creators to easily test their work, as well as players to teleport between survival and creative worlds without needing to be kicked and losing their slot on the server. And with in-game gamemode switching, they would have to add nighttime (and all time changes) to creative mode. Now I will discuss some things that would happen outside the servers. Currently when you add a server to your list of worlds, it just shows the name, IP, and port. In this next update, I would love if they added some extra features to this list like if the server was online, how many players are on, how many slots are left, and a simple message of the day from the server, just like with PC servers. It would also be nice if you can edit server info, such as name, IP, and port, later on, as well as move it's location on the list. This next idea is just a bit nit-picky, but it would be nice to have a separate "Multiplayer" tab in the main menu separate from "Play" just to keep servers and singleplayer worlds organized. As for PocketMine 1.4, all I really want added that hasn't been announced is a permissions system similar to Bukkit's, because PocketMine REALLY needs a permissions system. Every time I think of creating a server or think with a cool plugin idea, I'm always hit with a giant roadblock: I can't limit what my players are allowed to do. I can limit what commands they can use, but I can't use permission nodes to determine what events are allowed to occur and what can't. Sorry if this post is really long and unorganized guys. If you want me to organize it in more of a list instead of paragraph form, tell me in the comments and I will edit that as soon as I can. Well, I really hope some of you guys have some other ideas, because I'd love to hear them! I've had this on my mind for quite a few months and I really want to discuss some of these things with other people, as well as hear some other features that they'd want to be added, either from a plugin developer's point of view, or a server owner's, or even a player's. I love the PocketMine and MCPE community, and I can't wait to see where else it will go!