How do i spawn an explosion that you hear, where you see particles but doesn't damage anyone/anything around and causes no knockback? Just.. Sound and particle.
This way? PHP: $pk = new ExplodePacket(); $pk->x = $itementity->x; $pk->y = $itementity->y; $pk->z = $itementity->z; $pk->radius = 0; $pk->records = []; $itementity->getLevel()->addChunkPacket($itementity->x >> 4, $itementity->z >> 4, $pk); ($itementity is an Item Entity xD)
PHP: $pk = new ExplodePacket(); $pk->x = $itementity->x; $pk->y = $itementity->y; $pk->z = $itementity->z; $pk->radius = 0; $pk->records = []; $itementity->getLevel()->addChunkPacket($itementity->x >> 4, $itementity->z >> 4, $pk);
PHP: $pk = new ExplodePacket(); $pk->x = $itementity->x; $pk->y = $itementity->y; $pk->z = $itementity->z; $pk->radius = 10; $pk->records = [new Vector3($itementity->x, $itementity->y + 0.5, $itementity->z)]; Server::broadcastPacket($itementity->getLevel()->getChunkPlayers($itementity->x >> 4, $itementity->z >> 4), $pk->setChannel(Network::CHANNEL_BLOCKS));