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Solved Someone NEEDS to update or take over this plugin

Comments in 'Plugin Development' started by blakebuell, Mar 20, 2016.

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  1. blakebuell
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    blakebuell New Member

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    Thanks :) it worked! Thanks for your help!
  2. ImagicalGamer
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    ImagicalGamer Active Member

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    Yep it takes 1 post and 1 like to get it, as soon as you introduce yourself someone likes the post and there ya go. xD
  3. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    This is because a high-quality minigame plugin is very difficult. For the very first question, how can a plugin identify which minigame is the player in? If they are stored in separate plugins, very strange things can happen. If you measure then using worlds, then you are disallowing ops to teleport into those worlds. Many other concerns. We need a centralized minigame core like DynamicHub first.
  4. Tim // robske Büba
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    Tim // robske Büba Notable Member

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    I personally prefer worlds, its the easiest way. But DynamicHub looks cool
  5. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    As I said, you are disallowing spectators and operators from visiting the world.
    And what about the compatibility between multiple plugins?
    That's why DynamicHub was/is/is being mde.
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