Advertisement
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

[REMOVED] SpawnMgr

Comments in 'Plugin Releases' started by aliuly, Apr 29, 2015.

Thread Status:
Not open for further replies.
  1. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    aliuly submitted a new plugin:

    SpawnMgr - Better control of how players spawn

    Read more about this plugin...
  2. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    Will remove
    LDX likes this.
  3. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    I rewrote the code and you can look at it here: Github.

    Do you still consider that infringing?
  4. LDX
    Offline

    LDX Notable Member Plugin Developer

    Joined:
    Oct 2, 2013
    Posts:
    1,434
    Plugins:
    14
    That looks okay. Sorry to make a big deal about it, it just bothers me when people copy and paste other peoples' code. It's much better to take some time to understand the code, than to use code that you know works without knowledge and/or care about how it works. If you delete the response to my bad review, I'll remove it.
  5. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    BTW, while this is not the most original plugin, it does have its niche. Essentially I did start using your plugins SpawnWithItems and ArmorSpawn. But I didn't like how SpawnWithItems would always add items on every spawn. So I modified it to first check if there were items... so while doing that I figure I could also include ArmorSpawn functionality too, so I merged them.

    Then when I released Scorched, I got questions about disabling explosions in Spawn areas. Since Scorched is about blowing things up I considered it would be in bad form to do Explosion protection in Scorched, so I added it to this. And once you start stopping explosions you might as well stop PvP I also added that.

    Then while implementing KillRate I was studying how Kill events were sent and notice that Keeping the inventory was just a simply API call, so I added that also. I figure it comes handy if you are using something like GoldStd, you may not want to loose all your loot.

    There other features, are just variations of other plugins.

    There is an Always Spawn, but this one you can control to spawn in the default world, the spawn point of the last world you visit, or any custom location you may want.

    There is a VIP slots which lets VIP users join full servers, but I also want to have a limit of the number of VIPs that can join (above the normal player max).

    So, not the most original no, but it still has its use.
    LDX likes this.
  6. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    It is always good to listen to feedback (good or bad), so I don't mind this too much.

    Posted the new revised version, so it should show up eventually once it is approved.
    LDX likes this.
  7. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
  8. TeamCraft
    Offline

    TeamCraft New Member

    Joined:
    May 17, 2014
    Posts:
    36
    What if the spawn width is not the game as the word-protection setting in server.properties ?
  9. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    If the spawn width is 0 it will not work.
  10. TeamCraft
    Offline

    TeamCraft New Member

    Joined:
    May 17, 2014
    Posts:
    36
    I just need a plugin to protect worldspawn for 10 blocks.
    Not one which takes the width from server.properties
  11. LDX
    Offline

    LDX Notable Member Plugin Developer

    Joined:
    Oct 2, 2013
    Posts:
    1,434
    Plugins:
    14
    I'll update PeacefulSpawn.
  12. TeamCraft
    Offline

    TeamCraft New Member

    Joined:
    May 17, 2014
    Posts:
    36
    Would be great
  13. rvachvg
    Offline

    rvachvg New Member

    Joined:
    Nov 10, 2014
    Posts:
    48
    Minecraft User:
    Vitya
    Doesn't work always spawn feature in 1223 DEV. :(
  14. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    Will take a look.

    Do you have other plugins installed?
  15. rvachvg
    Offline

    rvachvg New Member

    Joined:
    Nov 10, 2014
    Posts:
    48
    Minecraft User:
    Vitya
    Only this plugins could cause an error:
    Code:
    MineReset v2.0.3, SimpleAuth v1.7.1, SimpleWarp v1.4, TapToDo v2.0.0, EssentialsPE v1.0.2, Portals v1.0.0
    
  16. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    rvachvg likes this.
  17. rvachvg
    Offline

    rvachvg New Member

    Joined:
    Nov 10, 2014
    Posts:
    48
    Minecraft User:
    Vitya
  18. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    You should use:

    Code:
    nest-egg: []
    
  19. SIabod
    Offline

    SIabod New Member

    Joined:
    Jun 15, 2015
    Posts:
    3
    Minecraft User:
    Siabod
    Hi

    I've changed the config file but the changes don't seemed to be reflected in actual game

    Unsure what I'm doing wrong
  20. aliuly
    Offline

    aliuly Notable Member Plugin Developer

    Joined:
    Feb 8, 2014
    Posts:
    1,086
    Plugins:
    17
    Maybe you should post your config file. Also, for that matter, please provide your PocketMine server version and the list of plugins in use.
Thread Status:
Not open for further replies.

Share This Page

Advertisement