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Comments in 'Plugin Development' started by cake23, May 25, 2016.
Hey! How can I remove the fire if the player burns? Thanks!!
Catch EntityDamageEvent then cancel the event if cause is equal to EntityDamageEvent::CAUSE_FIRE and extinguish the player.
But if a player burns, he can't see (Because of the fire). :/
Doesn't work. :c
Place for a tick water under the player
edit pocketmine höhö
Take a look here
Haha, great idea!
Thanks!! :3 I will try it out!