Not sure if this is the right area but anyway, I am the creator of the Pokecube PE modpescript. And I wanted to create a plugin version. I know that mobs aren't supported in PocketMine (Yet Anyway). But I had a pretty good Idea, the NPC plugin created by 500ISE (permission given to me), created/spawned a player clone. DisguiseCraft (created by Kevin), could disguise players into mobs (as well as blocks), my Idea is that when you spawn an npc he would be disguised as a mob. My next idea would be that this npc/mob could be catchable within a pokeball, which could work similar to how the pokecube modpe script catching works. (And there would be an optional texture pack, so they would look like pokemon >.>) Catching: Tap the Mob -> Sends them to another area -> Tap Somewhere Again, teleports them to you. This plugin would be private, however on a public server, with a pokemon themed map. Kevin already has said that he is okay with me using the DisguiseCraft. Progress: Texture Pack (50%) Map (5%) Updating NPC Plugin (5%) Implementing DisguiseCraft(0%)
Ok, so how many Pokemon are you wanting to make, the little yellow one (not sure of the name, I don't do much Pokemon xD) could be made as a chicken. And stuff like that. There could be an optional texture pack for users using Blocklauncher that changes the appearance.
Ahah fair enough xD I've already finished the optional texture pack I can post pictures up later for you guys to see. It's just the slimeball, and the mobs.
Slimeball, nice choice, I would have gone with spawn egg, but that is just me. You should make it a repository on GitHub
Hey Hexdo I have seen your work and we'll I personally love POKEMON So I think it's a great idea I was kinda planning to make some Pokemon server but a different idea has distracted me. If you need any help you can ask me anytime Help about Pokemon stuff I might later during the end of this year I might make a Pokemon based server in vanilla MC.
Thanks guys for your support, and when I need help I'll be sure to come to you Mega! I might But anyway making progress on updating the NPC plugin I've also noticed some downfalls: Each mob/pokemon counts as a player, so they will take up a server slot. :O so if there was 50 pokemon in a server (with 100 slots), it'd be... 50/100.
It's going to function the same as Pokecube PE the script, the snowball would be alot harder to code imo anyway. I want to complete the initial plugin first of anyway Maybe in the future i can change it to a snowball or something :') Also the map for the server is at 40% completion
In precise language not that mobs aren't supported in PocketMine. For example mobs were spawnable by eggs in 1.3.9. I think it is still supported if you do it by a plugin.
Oh there is a spawn mob option whether to let players use spawn eggs in server.propeeties. I think it is still there even in 1.3.11. Just that I tested on (EYCraft) disabled it.
will post pictures of some progress on different things such as maps, textures and the plugin soon. :')
Just wanted to say this is not dead "trainer" kits are now completed, that gives you one pokeball to start with (To catch a pokemon of your choice)
I'm still really looking forward to this! Even if this gets buried and doesn't get as many responses, just know that there's lots of people who will love it! Your work on your other Pokemon stuff looks awesome, so keep up the great work!