Yes i said it...and to think i was actually satisfied with 1.3.2. This newest server has got to be the most useless and if it was an object in the real world, it would make a hell of a paper weight or target for my paint-ball gun. I'm finding its a waste of space on my drives compared to what it was in 1.3.2. If this server was for $$$ id be demanding my money back. Im finding running an Ipad instead is more promising....just no mods! First off, it wont run at all on anything older than Windows Vista where i found Pocketmine was more stable. Now being forced to upgrade my systems to Windows 7 or higher, as discussed all over the forums, its still a piece of horse s***! I get it, PHP took the leap, not you...this is when i would take the plunge and use a language platform that has some balls to begin with! Why do i have to re-write code to get this thing to run. For a bunch of guys that decided to re-write the code, you picked a hell of a time to do it. And whats even more funny, im also expected to jailbreak my device just so i can revert to a stable 0.8.1? Not an option! Im also expected to have my sons friends also jailbreak there devices. Not an option! Who was the moron that suggested a re-write of a server amongst a major revision release of the client? No brainier/tool move if you ask me. Not only did your new revision blow up all the time, it also corrupted a perfectly runnable world from 1.3.2. I was forced to use mcpedit to rebuild the world. Once that was done, I at least was able to get the world over to my ipad where its running flawlessly under 0.9.5 on my iPad and away from your crappy server files! It at least seems to be able to host my son and his 5-8 friends. Choppy but its got him something! Now this is where i am gonna educate you, coming from a worldwide software business that makes 1+ billion per year selling software systems so we all have water, oil, gas and electricity to power this crappy software package. No matter if the software is open or closed source, there are still rules that one should follow to release and support a server application. I can see the forum attacks now that i might not know what im talking about. You know what...i might not know what im talking about, but i do know garbage and works of garbage when i see it. (and the melodrama remark - then dont use it!!! - sucks cause its the only platform and if i had the option, we would have left long ago for said platform if it existed). 1. First off, release a stable build for the version your trying to implement. Last I checked, the production build from MOJANG was 0.9.5 and not 0.8.1. Your stable build remains at 1.3.2 which is not possible with PE 0.9.5. Well it is with some modification but in the end, it just blows up anyways. Your beta build is just as crappy as your development build. Both are just as unstable as the other. Plus, nothing works. cant place a block, cant move, whats the point! Being forced to debug code is frankly annoying. What i even found more frustrating is a building my son was building, nearly 1/2 his newly placed blocks became air blocks which prevented him from placing anything there at all. Running it thru mcedit corrected that!!! What was interesting is mcedit detected those blocks as Unknown! And this was even before we started to tweak the code to see if we could get it running longer then 5 minutes. 2. Indicate first off you wont be supporting older versions of Windows. Don't expect the alpha and beta testers to figure it out! ...yes it not your fault the os is not supported...its php's....its actually your fault for picking a crap language platform and for not notifying your users on release! Maybe correct your OS support page for 1.4 huh and actually remove XP from the list. 3. Release something that works! Prevent actions that don't work! Don't let users run into faulty blocks of code because the developer didn't complete the function. Code exits when needed to by pass uncompleted blocks so it doesn't blow things up. Prevent users from executing actions like walking, till the function is corrected. 4. Whats more interesting is that your applications inability to remain running, also causes faults in the data files for the world. i suspect your trying to write things way ahead of what your application was coded for...least that what it looks like in the php files once extracted...see number 3. Maybe this has to do with the servers inability to shut it self down cleanly when it has an issue. 5. Since this server appears to be the only real world server solution for PE, till someone reverse engineers the open source and ports it to a decent language bed, you need to set a little more "customer excellence" when it comes to releasing software. In all do honesty, as a programmer and a engineer for General Electric, this software release has got to be number one for the most unplanned releases known to man...and what makes this bad, its open source for pete-sakes. what you should have focused on was re-releasing 1.3.2 as a release candidate ported to support 0.9.5 so the Minecraft world has something to work with. Instead you released a version unusable in a production environment, even unusable in a beta environment which has the ability to corrupt worlds...worlds that my kid and his friends have spent months on! Has anyone modified any of the latest releases so its at least stable enough to run more than an hr? Secondly has anyone figured out how to port back from 0.9.0 to PocketMine 1.4? Wait...maybe hold off on that last one....dont want to corrupt another one of my sons worlds! Thanks, Annoyed by the release of crap software packages. "Just because your application is open-source, doesn't give you the god given right to release trash. Take some ownership and own this thing and release something that actually works!"