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[NEW API] BlockHunt (Hide n Seek plugin)

Comments in 'Plugin Development' started by Kagehis4, Aug 21, 2014.

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  1. Kagehis4
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    Kagehis4 New Member

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    [NEW API] BlockHunt (Hide n Seek plugin)

    Hide n Seek Plugin, a port from Bukkit plugin BlockHunt, approved by Steffion

    Github :
    https://github.com/ryuzaki01/pocketmine-BlockHunt

    = Features =

    TODO :
    • Custom wand for selection arena.
    • Multiple arenas.
    • Join/Leave signs!
    • Arena full bypass.
    • Configurable blocks.
    • Solid blocks like the Hives!
    • Enable commands per arena.
    • Executing commands on win.
    • Shop with tokens!
    • Instant respawn.
    = Commands & Permissions =

    Note: Instead of using /BlockHunt you could use:

    • /bh
    <> = Required. [] = Optional

    Command | Description | Permission

    /BlockHunt [info/i]
    Displays the plugin's info.
    blockhunt.infoAll
    players have this permission from default.

    /BlockHunt <help/h>
    Shows a list of commands
    blockhunt.helpAll
    players have this permission from default.

    /BlockHunt <reload/r>
    Reloads all configs.
    blockhunt.admin.reload

    /BlockHunt <join/j> <arenaname>
    Joins a BlockHunt game.
    blockhunt.player.join

    /BlockHunt <leave/l>
    Leave a BlockHunt game.
    blockhunt.player.leave

    /BlockHunt <list/li>
    Shows a list of available arenas.
    blockhunt.player.list

    /BlockHunt <shop/sh>
    Opens the BlockHunt shop.
    blockhunt.player.shop

    /BlockHunt <start/go> <arenaname>

    Forces an arena to start.
    blockhunt.moderator.start

    /BlockHunt <wand/w>

    Gives you the wand selection tool.
    blockhunt.admin.create

    /BlockHunt <create/c> <arenaname>
    Creates an arena from your selection.
    blockhunt.admin.create

    /BlockHunt <set/s> <arenaname>
    Opens a panel to set settings.
    blockhunt.moderator.set

    /BlockHunt <setwarp/sw> <lobby/hiders/seekers/spawn> <arenaname>
    Sets warps for your arena.
    blockhunt.moderator.setwarp

    /BlockHunt <remove/delete> <arenaname>
    Deletes an Arena.
    blockhunt.admin.remove

    /BlockHunt <tokens/t> <set/add/take> <playername> <amount>
    Change someones tokens.
    blockhunt.admin.tokens

    Able to join full games.
    blockhunt.moderator.joinfull
    Able to join/leave using join/leave signs.
    blockhunt.player.joinsign

    Able to create a join/leave sign.
    blockhunt.moderator.signcreate

    Gives you the BlockChooser.
    blockhunt.admin.blockchooser

    = Other special permissions =

    Permission | Description

    blockhunt.*
    All BlockHunt permissions.

    blockhunt.player.*
    all player related permissions.

    blockhunt.moderator.*
    all moderator related permissions.

    blockhunt.admin.*
    all admin related permissions.
    '*'All permissions on your server, including BlockHunt's permissions.

    In Development

    Feel free to give an idea about how this work on PocketMine-MP
    Since the gameplay should be simpler because u use a Mobile to play it.
    Last edited: Aug 24, 2014
  2. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    How does being a mobile change it? (Not criticizing, just discussing)
  3. Kagehis4
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    Kagehis4 New Member

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    Yes, being a mobile is
    1. more difficult to chat, since you type in mobile, so the command should be shorter and not too much parameter, it's better split it to different command than having alot of parameter, or better no command at all, using inventory or tool is much easier to use..
    2. Less control, since we move using touch screen, not using keyboard and mouse, No Sprinting, No Sneaking..
    Dutok, PEMapModder and Falk like this.
  4. Kagehis4
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    Kagehis4 New Member

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    Gladly this plugin has been approved by BlockHunt bukkit plugin developer Steffion, so this plugin will become the port of it.
  5. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    You don't need to create a thread just to announce to the world you are doing it. We have many W.I.P. plugins in LegendOfMCPE, but we never created threads for it (except the app FakeClient in the tools section, that's an exception) except answering in plugin request threads.
  6. Kagehis4
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    Kagehis4 New Member

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    have you read the new Plugin Submission Guidelines ?

    • Plugins must be fully functional, be complete and serve a purpose. Test before uploading them. For proof of concepts and ideas, you must use the Plugin Development forum.
    Last edited: Aug 25, 2014
    hoyinm14mc and Jon like this.
  7. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    I did. That line tells you not to submit non-functional plugins, but not to tell you post ideas here. It tells you to release proof of concept plugins here. For ideas, go to the requests subforum.
  8. Kagehis4
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    Kagehis4 New Member

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    did you actualy read and understand this line ?
    For proof of concepts and ideas, you must use the Plugin Development forum.

    why you said an idea should be in plugin request ? i didn't request any plugin i'm developing plugin, and that's why this forum named Plugin Development, to talk about proof of concept AND idea, and proof of concept is not a Release Binary Build, why is this sub forum exist anyway ? if no one use it for development ? and only for releasing it ? Why Plugin Release Sub forum Exist ??
    tell me ?

    do you even know the meaning proof of concept ?
    Proof of concept is not a fully functional it just a proof that it WILL work and it is developed..
    http://en.wikipedia.org/wiki/Proof_of_concept

    He said not to submit non-functional plugins mean is not submit it to plugin submission..

    if you need further explanation contact sgochip
    Last edited: Aug 25, 2014
    hoyinm14mc and Jon like this.
  9. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    What I meant is, why did you have to create a thread for a not-yet-released plugin in the first place?
  10. Kagehis4
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    Kagehis4 New Member

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    Why ?? For development ?
    isn't this is sub forum for development ? And not Plugin Release Sub Forum ?
    You still confused ?

    http://forums.pocketmine.net/forums/plugins/ <<-- here for releasing plugin..
    http://forums.pocketmine.net/forums/development/ <-- here are for development..
    http://forums.pocketmine.net/forums/requests/ <-- here are for requesting...
    http://forums.pocketmine.net/forums/resources.44/ <--- here are for sharing resources..
  11. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    For development doesn't mean announcing you're making a plugin. If everyone does this, how many threads will emerge here?
  12. Kagehis4
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    Kagehis4 New Member

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    Yes it does, how can it called development forum if they didn't post their development, instead they should do too, because what already happen is when everyone making a plugin and another one making the same plugin, because no one know someone already developing it, and some plugin didn't meet user need, and the result is too many JUNK plugin.. that's why sgochip create the rule.. so everyone can make useful plugin for everyone.. and everyone can contribute in it.. contribute anything.. Like Idea or sharing Trouble or Bugs in development, that so everyone can help each other, that what it called a community..

    Last edited: Aug 25, 2014
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  13. Tuff
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    Tuff Active Member

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    You have some great points, I often find it difficult to know what to make because I don't know what is in development. I don't know how I am expected to find all the different repos for every project. If they are posted on the forum, they are all in one place and easier to find. The forums bring the community together, which is pretty cheesy I admit.
    Andrey Nazarchuk likes this.
  14. Tuff
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    Tuff Active Member

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  15. PluginMastered
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    This thread should be deleted. Once you submit a plugin if it's aprooved (spelt that wrong sigh) then it automatically makes a new thread. Plugin Development is for asking help and questions.
    hoyinm14mc and PEMapModder like this.
  16. Tuff
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    Tuff Active Member

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    The man is asking for some feedback on his plugin creation, this IS plugin development.
  17. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    He is simply announcing a project, not asking for feedback in the first place. Maybe he does ask for feedback, but the initial reason is not asking for feedback but simply an announcement.
    You read the rules. Junk plugins aren't welcome in the plugin repo and will not get approved. And most plugins are based on requests from the request forum, so they aren't junk.
  18. Kagehis4
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    Kagehis4 New Member

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    Suit yourself..
    im asking for Idea and suggestion from the first i opened this thread.. you should know.. becouse you are the first one that reply to this thread.. why u should lie to yourself ?

    you simply dont like anyone being more famous than your worldartedit plugin..

    even my deleted WorldEditor Plugin is more usefull than yours.. get over it..

    you are pure troll from birth.
    you troll everywhere like a virus.. you realize that ?
    Last edited: Aug 26, 2014
    hoyinm14mc and Killman2 like this.
  19. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Whatever you like to say. The community will prove the fact, not you nor me.

    As for WorldEditArt, I agree that I was upset when you first announced it, but I have always been telling myself not to post with bias afterwards. This is both my principle in real life and in the forums.
  20. Kagehis4
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    Kagehis4 New Member

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    so you admit it..
    thats enough to proove that you are trolling me..

    and the community will agree me..
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