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Outdated MyTag v1.1.0

Players get to control what is on their name tag!

  1. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    You need some extea saving. Not simply a toggle in config.
    xFlare and LDX like this.
  2. hoyinm14mc
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    hoyinm14mc Notable Member Plugin Developer

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    :(
  3. iksaku
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    iksaku Notable Member Plugin Developer

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    Guys, remember that my main goal is to PORT the Bukkit Essentials into PocketMine-MP, so I want to add all the features.
    In the case of EssentialsPE Economy, it will be a simple API and it will be designed to redirect to Vault (when finished) so, plugins compatible with EssentialsPE's economy will also be compatible with Vault's economy API.

    In the special case of "Whois" and "HelpOp", you can override EssentialsPE commands by just "disable" the commands and later on, register yours. That's kinda tricky, but I believe that you will find out how.
    TIP: Look at EssentialsPE's command registration ;)
    Dutok likes this.
  4. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    I think you can make whois and helpop use the EssentialsPE API?
  5. iksaku
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    iksaku Notable Member Plugin Developer

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    He's already using EssentialsPE API, and I'm impressed the way he does it, it's the first one that I see that do that, and it's on a good way :3
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  6. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    I am saying that there should be the ability for the server to set the default tag for players. Also players shouldn't need to set their tags every time. You should save it in a database.
  7. xFlare
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    xFlare Active Member Plugin Developer

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    At the end of the day, only the quality in a plugins matters. Gamcrafter
    It would take less then 2 minutes to add a save to data base feature (without debuging) if you know what you're doing. Also PeMapModder does not mean a MySQL database he means a local one. A config file is a very ineffective way to do it.
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  8. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    If so, the config file will be spammed with player data. Player data should not be saved in a single file because that'll be laggy for large servers. However, if you use a single file but use a database, it'll be faster. Refer to my old ChatLineBreaker data saving m
    xFlare likes this.
  9. iJoshuaHD
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    iJoshuaHD Notable Member Plugin Developer

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    Not really ineffective if you use it in some instances.
  10. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    At end, it is either the old one winning or the more understandable one winning. But never the one with a better API winning.
  11. xFlare
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    xFlare Active Member Plugin Developer

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    Config files should be used to toggle settings. Not to save tags...
    LDX, PEMapModder and Praxthisnovcht like this.
  12. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Configs are configurations not saves. You, of course though, can use it in that way.
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  13. xFlare
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    xFlare Active Member Plugin Developer

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    Even if you remove that you will still need to data save as the tag will not save.
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  14. xFlare
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    xFlare Active Member Plugin Developer

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    Do you not understand? o_O
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  15. MCPEPIG
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    He cant answer you cause he is banned.
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  16. xFlare
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    xFlare Active Member Plugin Developer

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    I know. That's what the red tag is for. xD
  17. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    @Gamecrafter you win. After you quited the forum your Banned tag indeed saved. You win.
  18. xFlare
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    xFlare Active Member Plugin Developer

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    xD
    I think he tried too hard when trying to save data...
    Last edited: Mar 10, 2015
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  19. xFlare
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    xFlare Active Member Plugin Developer

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    To noob developers, ...oh wait...
    LDX likes this.
  20. PixelGuy75
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    PixelGuy75 Notable Member Plugin Developer

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    too* xD
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