Can anyone here help me in mushroom generations? I'm trying to code mushroom biomes but I have no idea over Mushroom (object) generation. Here's my code. The problem is that the mushroom stem is made of quartz pillars. I would like it to be made out of 100:15. Help? PHP: namespace pocketmine\level\generator\object;use pocketmine\block\Block;use pocketmine\block\RedMushroomBlock;use pocketmine\level\ChunkManager;use pocketmine\utils\Random;class MushroomTree extends Tree{ public function __construct(){ $this->trunkBlock = Block::QUARTZ_BLOCK; $this->leafBlock = Block::RED_MUSHROOM_BLOCK; $this->type = RedMushroomBlock::RED; } public function placeObject(ChunkManager $level, $x, $y, $z, Random $random){ $this->treeHeight = $random->nextBoundedInt(3) + 4; parent::placeObject($level, $x, $y, $z, $random); }}