I wanna make a minigame ^_^ On my xbox360 me and my friend made a game with pressure plates ontop of sand which has tnt below that and bedrock below that When player steps on pressure plate tnt is activated and falls and so does the sand The goal was to be the last person standing WHAT I WANNA DO Tnt is a huge issue in mcpe as it lags and causing the game to crash 99% of the time So Make a lobby where players join and once minimum number of players have joined start countdown from 30 Then transport players to arena 20x20 arena made of sand Players join and timer starts counting down from 10(that way everyone is there with no lag) Then once the game starts players can move around and every 5-10 secs(configurable in config) a block of sand disappears or "drops" If player was falls through the hole the player is out of the game and is teleported back to the regular world Would anyone assist in making this? Im sure i would mess up a lot of stuff on my own and this seems like a really big project
But you don't know too much PHP and the PocketMine API yet. Usually people on here won't like to work on big projects with newbies, unless you learn some more PHP, then some people might help you.
Lol well i just thought maybe getting the block id under the player and have it fall 2 sec after they pass
Believe me it's harder to do than it sounds. You don't even have sufficient knowledge of PHP to make a plugin that big, not to mention the PocketMine API.
Well im assuming what i want can be found in block.php lol well part of it at least but ya know its never hurt anyone to show a little kindness
Keep in mind that the functions in Block.php arent the only functions that can be used with blocks. Alot of other functions from other classes can be used too. Keep studying. Im looking forward to seeing you make this plugin
I made a plugin like this before so If you want to just check out how it works on my test server? Maybe I can give you the phar file to, but while your learning from my plugin please learn php and the api it really helps.
Actually it is not that hard. The only hard part is to handle matches properly, e.g. what to do if someone joins during a match.