Separate names with a comma.
Comments in 'General Discussion' started by Jazzwhistle, Sep 7, 2015.
Same problem for my KitPvP server. Players keep disconnecting due to timeout. Any fix???
The frequent disconnect issue, like servers not showing as online in the server list and random client crashes... could well be an MCPE problem, not pocketmine - and I think it's unrelated to the chunk_64 error we discussed above which crashes the server.
I've also noticed a problem when 2 or more clients connect from the same wifi; I'm still testing, but it seems that once a client is connected, the second device always sees the server as offline.
Has anyone else noticed this?
@Jazzwhistle I asked some of my users and one so far has confirmed the issue.
Copy and Paste from user:
ya when I tried on one it connected but on another it won't connect "can't connect to server" or the server disappears from the list
Thanks NML for posting it. I am now able to reply.
Try using katana WilliamTDR fork of pocketmine fgz mini game servers. Note this doesn't work for survival or creative servers.
I'm new to this...Do you just download and unpack it in the directory where you have your PocketMine-MP.phar?
Yeah I set it up so you only have to extract to your pocketmine directory.. Then run the start.sh
If your on windows I guess get the start.cmd or bat from the github source
Question, the Bleeding build, do you just download it, or replace the Pocketmine.MP.Phar thingy you origanally got?
PS, does ANYONE have a working crafting menu, I have a factions server, and Im getting issues with ppl complaining they cant build with as many items.
Replace the pocketmine thingy. And you will have to change some plugins for which you can find various fixes on this thread and on github.
Crafting isn't all working yet... but as shoghicp would probably say, bleeding builds are not supported ;-)
I'm sure the pocketmine team are doing their best to get a stable, supported version together for mcpe 0.12 asap, meanwhile you have to either be patient, find workarounds, or fix things yourself!
I just tried the Katana server and I don't like it. I had an unloaded chunk where previously I never had any unloaded chunks appear. There was also so major issue with fall damage. Getting fall damage in water or while sprinting, but not falling farther than 1 block, you could take 7 hearts of fall damage. Also, character could get stuck in blocks or unloaded chunks.
The one benefit, is hunger seems to be working. This works well with sprint and health depletion when you get to zero hunger. But alas, it kills you when you run out of hunger instead of leaving you at half a heart.
Crafting is not improved and/or not much of an improvement on other recent builds, such as the one JoJoe77777 posted.
All in all, I prefer the bleeding builds to this, but it's possible it is more stable in some circumstances.
if you have no hunger, you will obviously die...thats how Minecraft works. So katana is working fine...um with hunger
Only in Hardcore mode. In normal mode, your hunger will deplete down to half a heart and then stay there.
Question-the Empty-world-generator, did that break in 12.0? Cuz I can't get it to work. Otherwise, can someone copy the folder with a empty word file and sent it to me? I use a mac so... So far im using Jojo's, since it gives me fiddle-room and only, like, 2 plugins broke.
i got a new thing on 12.1 : Nether world generator!!!!!
it worked and it was Awesome! ( and laggy )
The nether is extremely basic, though. It's just netherrack and lava. There's no netherquartz, soul sand, or glowstone.
I made a quick nether generator that is the same plus glowstone. I could probably add a few more things and release it if people are interested.
So how did you generate it? And can you send me a screenshot of it... :3
It seems like slabs aren't working? Anyone able to confirm this issue?
Yes, slabs has lots of bugs, in my world there is one of the slabs that is NOT ABLE TO REMOVE OR CHANGE!!!! when i do that, after seconds it get back