I just realized that I could refer to the webpage to develop better and faster physics in PocketRealisticMulti! Although I'm sure it'll take my the whole day finishing the article
@Dinokiller imagine the smallest maze, you need a border, pathway, border ... so 3 "block" Code: ### # # ### ####### # # # # # # # # # # ##### # ####### it cant be even ! Whenever, if you type: /maze 6 6 the plugin ll tell you that you need odd numbers. Maybe I can make the plugin doing a -1 to ajust them automatically to a odd numbers !
But I think it is possible, like 6 6: Code: #x#### #x#x## #xxxx# ##x#x# ###xx# ##xx## ##x### So obviously it is possible. The above has borders, walls, dead ends and a single path (no braids).
sure it can be done, but not all the possible spaces are used like: Code: #x#### #x#xO# #xxxx# ##x#x# #O#xx# ##xx## ##x### It's like a SearchWord with hole
The algorithm I use try to fill every space that isn't used, so if it find a space that cant have a way connected to it, it ll loop indefinitly ... and crash
the "Braid" one has no dead-end; dead-end are replace by loop ! Look like more hard to solve I would like to be able to do a hypermaze like this one: loll put a chest full stacks of diamond at the end and lets players do the solving part
That would be awesome! You should also make it a PvP maze so players could fight to the end. That would cause zoo much rage trying to solve it
Currently I think the third method of perfect maze generation is the easiest and best for me I will try doing that xD