About a door, I think there is 3 type of event: Touch(PlayerInteract) Break(BlockDestroy) Post-Break(Try to hold it and the door will be open, maybe client-only) What's the 3rd event? How can I handle it or I can't?
If it is, i can handle, but it isn't. Also, if doors are opened by post-break, pocketmine won't do a collision-detection.
I think there is no event for the first one. For the second one, it should be PlayerAnimateEvent For the third one, it should be blockbreakevent If what you mean is the breaking action.