With help from a lot of people KillBlock is now fully functional right now it does the following •config to change killing block •config to change death message The plugin once player steps on certain block the user is lauched into the air and will die upon impact to the ground I am working on an update that will set the players health PHP: $player->setHealth(5); That way the user will definitly die upon impact and not end up a rare occasion and living So does this seem like a useful plugin? And if so how do i get it approved?
Why Launch them in the Air? It might just be Me but not a big fan of knowing im gonna die once the ground makes impact
Lol i thought it would be funny for people around them like for someone to know they messed up seems funny to me
s The person could just relog and they'll be on the ground once they join back and not take fall damage
So when they get launched, they can just relog. After they relog, they'll be on the ground not in the air, which means they don't fall and take fall damage
Just put the player in an array, then when they die or leave, unset the player (and kill them if they decide to leave).
People aren't stupid. Many people know to relog when falling. And if they don't, just read this thread.
Actualy i just thought abt it if a user tried to get out of dying they would just end up back on the ground...on the same block...so bassically they have no choice but dying
This is a simple loophole. One complicated loophole on LegionPE Theta: 1. Join on one server 2. Join on another server on the network with the same username 3. Accept team invitation from two different teams 4. Accept team invitation from both teams with two different connections 5. Quit team Result: undefined behaviour. We don't know what will happen to your team records, but eventually you will end up in no teams or either of the teams, which gets strange because you messed up your own account without causing loss to anyone elsr but you shouldn't be joining from two clients on two servers anyway.