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Discussion Incase you weren't aware, as of April 9, 2015

Comments in 'General Discussion' started by loginphp, Apr 10, 2015.

  1. loginphp
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    loginphp Active Member

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    I log in to check on the dev builds, and what do I see? Development build #993 (because I log in without fail every single day to see what is being updated).

    Why is this one different?

    BECAUSE OF THIS... (particularly everything having to do with world generation and AI)

    Changes
    1. First biome based generator iteration (commit: a76be6cf38894acb001f436f07452ad97a75d29b) (detail / githubweb)
    2. Second biome generator iteration (commit: a893174473a1b057fc25bfd851b78c7c09c5555f) (detail / githubweb)
    3. Generator works! (commit: d5601b0c9fff034d0e9e7164be206a1a3ac419f5) (detail / githubweb)
    4. Added real memory and thread usage (commit: 4ec584d8007cf43c5becf1700d123dbd820bf60a) (detail / githubweb)
    5. Added invisibility potion, metadata sending for invisibility/nametags (commit: bc31df37d0dde549525be68cda242f68ea1b715c) (detail / githubweb)
    6. Water breathing potion (commit: 275a1e3f60a57800d89672a2e0b2c66c1da9af3c) (detail / githubweb)
    7. New TextPacket, second part! (commit: 62ba36b474966fce095510a97ee641794bebbdff) (detail / githubweb)
    8. Implemented effect colors (commit: ebc8928c21f1c1e3f2576a631119458a00ee81bb) (detail / githubweb)
    9. Added /particle command (commit: a2b3e48b457501a243279e27dbb80eb24f71b7e9) (detail / githubweb)
    10. Sounds! (commit: b42424eb22f8ec529158d04f086358c133667c11) (detail / githubweb)
    11. Implemented swiftness, added invisible status to FloatingTextParticle (commit: 58253be0a020491e5566cb60da9af3903e12503f) (detail / githubweb)
    12. World generation with biomes! (commit: 9da26fdb88dc825d9c0fcb8f901f782ba8b3671a) (detail / githubweb)
    13. Improved biomes (commit: a6b8170d9c5230ce136a48adf40307e3fa141ab1) (detail / githubweb)
    14. Yay generation uses async tasks (commit: 72c4c01542176d2789b67e3d5c96288b175cc7da) (detail / githubweb)
    15. Improved trees, improved inventory transactions, improved snowball/bow usage (commit: 0a85ad0d1ff8e03d91374e79c7ed584cfb945d3a) (detail / githubweb)
    16. Critical arrows, fixed arrow interception calculation (commit: e0a6d0feabc74fad85bb5a8688334f04cf80d532) (detail / githubweb)
    17. Added strength, weakness, resistance effects, fixed entity area (commit: d5ba2a72a56708581f13efeec38043a9fdac9401) (detail / githubweb)
    18. Added Nausea effect (commit: 3cae81c01b80c41cc689ae35ea164febc6a6fb31) (detail / githubweb)
    19. Fish items, block of redstone! (commit: 76767294bfd6ce0da8bf6840ec79105aac52eac7) (detail / githubweb)
    20. Added Squids with basic AI (commit: 69f841a00ca3f97b8aaf92312f3f98361b786500) (detail / githubweb)
    This seems be in line with 0.11 that will soon be released. Can somebody inform me, what does this all mean? and when I try the latest development build with the latest stable install of Pocketmine and try to connect via my iPad I just get "Incorrect Protocol #20", so I even tried to get the latest "Bin" from Jenkins and still no luck. Is this error because you MUST have 0.11 to even try it?

    As you may know, servers that are currently online are missing the biggest part of the minecraft experience, complete world generation and mobs, so does this build mean that there's finally a work in progress for Pocketmine to become 10x better than it is?

    EDIT: Want the entire changelog? http://jenkins.pocketmine.net/job/PocketMine-MP/993/
    That's a total of 86 changes lol That's a lot.
    Last edited: Apr 10, 2015
    64FF00 and Primus like this.
  2. ray789
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    ray789 New Member

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  3. loginphp
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    loginphp Active Member

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    Okay what? You should type a sentence at least to make our post worthwhile to read lol Pocketmine at it's current state is like bare bones. Maybe I'm the only one excited for complete world generation and mobs? lol ... okay

    Some people.

    ray789, help me to understand you.
  4. remote_vase
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    remote_vase Active Member

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    But my server says that it isn't run be Zekkou and Cake ( sorry if I spelled those wrong) my server says that it is run by some random people. I will post that ASAP
    I took a screemshot
  5. b3builder
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    b3builder Active Member Plugin Developer

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    omg, is 993 stable? Anyone tried it at scale?

    I'm so excited! @shoghicp you know we love you, right? :)
  6. LDX
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    LDX Notable Member Plugin Developer

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    The 0.11.0 betas were released today...
  7. loginphp
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    loginphp Active Member

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    We'll have you tried it yet? Do you understand what any of the changelog means?
    LDX likes this.
  8. loginphp
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    loginphp Active Member

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    So yah I decided to take a stab at it and look at the code myself, even though I don't know what I'm reading exactly, and I see some interesting biomes in the code that I AM familiar with.

    -use pocketmine\level\generator\normal\biome\BeachBiome;
    +use pocketmine\level\generator\normal\biome\SwampBiome;
    use pocketmine\level\generator\normal\biome\DesertBiome;
    use pocketmine\level\generator\normal\biome\ForestBiome;
    +use pocketmine\level\generator\normal\biome\IcePlainsBiome;
    use pocketmine\level\generator\normal\biome\MountainsBiome;
    use pocketmine\level\generator\normal\biome\OceanBiome;
    use pocketmine\level\generator\normal\biome\PlainBiome;
    use pocketmine\level\generator\normal\biome\RiverBiome;
    use pocketmine\level\generator\normal\biome\SmallMountainsBiome;
    +use pocketmine\level\generator\normal\biome\TaigaBiome;
    use pocketmine\level\generator\populator\Populator;
    use pocketmine\utils\Random;


    So, there you have it, we have several biomes (not all of them), the random generator and the populator all in conjunction. I think I'm on to something good here :)
    Last edited: Apr 10, 2015
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  9. RekkuzaRage
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    RekkuzaRage Active Member

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    If there is actual working biomes or at least caves, it would be pretty awesome! Especially when 0.11 fixes tons of multiplayer bugs and makes MCPE overall much better.
  10. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Zekkou and Cake aren't people... They are the pronunciation of the Japanese codename of PocketMine 1.4...
    Anton Magsino and LDX like this.
  11. remote_vase
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    remote_vase Active Member

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    Oh... They aren't...
  12. remote_vase
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    remote_vase Active Member

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    How do you get 0.11 beta?
  13. drjack12
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    drjack12 New Member

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    I know its work in progress however certain biomes have weird colored top blocks and effects never run out unless you run the clear command
  14. Darunia18
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    Darunia18 Staff Member Sectional Moderator

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    To clarify to anyone reading this thread and is really confused:

    Because shoghi now works at Mojang, he was able to work on updating PocketMine in his free time. He did not release any of this before because there was no reason to (no one could use 0.11.0). Now that the 0.11 betas were released on Android, shoghi decided to release what he had as dev builds and work on PocketMine as these betas continue.

    Anyone who has iOS, wishes iOS players to join their server, or want 0.10 clients to be able to join their server, do not update to the newest dev builds. Build #989 was the last dev build supporting 0.10, so downgrade to at least that if you already updated.
  15. Goerick
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    Goerick Active Member

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    Yay that is exciting news, especially the biomes. Now the MCPE Mojang Team gotta fix fishing rods. Its getting really annoying with all the glitches that comes with it but totally worth the new gameplay. Keep it up.
  16. TrueBaccaAli
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    TrueBaccaAli Active Member

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    How do you get the public beta for 0.11.0?
  17. LDX
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    LDX Notable Member Plugin Developer

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  18. TrueBaccaAli
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    TrueBaccaAli Active Member

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  19. Achak
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    Achak New Member

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    The biomes I've seen as of dev build 1041 are plains, snow plains, desert plateau?, snow forest. No more rolling hills, or islands as I liked to make. Plateaus had overhangs but nothing i would call caves

    You can place birch, jungle, and spruce sapplings.

    When switching gamemodes it no longer kicks you from server.

    You can hold a fishing pole but not fish.

    effects via command

    People where using colored writing on signs

    And how can I forget, Skins work.

    That is what I've noticed so far
    Last edited: Apr 14, 2015
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  20. LDX
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    LDX Notable Member Plugin Developer

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    I can't even hold a fishing pole. :p @shoghicp hinted that there would be commands in MCPE 0.11.0 build 3.

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