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HungerBar?!

Comments in 'Plugin Development' started by Kvetinac97, Oct 18, 2015.

  1. Kvetinac97
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    Kvetinac97 Active Member Plugin Developer

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    PocketMine-MP v1.6 is using wrong packet ids and Katana fixes that
    Muqsit likes this.
  2. CraftYourBukkit
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    CraftYourBukkit Notable Member Plugin Developer

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    Katana cannot be loaded as PocketMine-MP.phar. It also has an own katana.yml. Well, you have to know that you cannot build anything while running Katana - Katana does not save world changes/caches world data!
    Taha_The_Hacker likes this.
  3. CraftYourBukkit
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    CraftYourBukkit Notable Member Plugin Developer

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    Yes, it can.
    hoyinm14mc, PEMapModder and Muqsit like this.
  4. Primus
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    Primus Notable Member

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    No! Correct: PocketMine-MP.phar
  5. PocketKiller
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    PocketKiller Notable Member

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    What ever it does not work/
  6. CaptainKenji17
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    CaptainKenji17 Active Member

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    its not client side bug, Hunger is not added on PocketMine, if its client side bug, Katana must not work
  7. PocketKiller
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    PocketKiller Notable Member

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    Read carefully, i am talking about Hearts.
  8. Kvetinac97
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    Kvetinac97 Active Member Plugin Developer

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    Hearts are PocketMine bug, cuz PocketMine sends wrong packet id to client.
  9. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Are you sure it is about packet IDs? It seems PocketMine just uses a different system of Attribute sending.
    Kvetinac97 likes this.
  10. wolfdale
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    wolfdale Active Member Plugin Developer

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    (Off Topic) How to use katana? I tried downloading and renaming it to Pocketmine-MP.phar, but then the console just quits instantly
  11. Jelly9912
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    Jelly9912 Active Member

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    Working HungerBar :)
    but health doesn't regenerate :/ maybe next update fix this

    Attached Files:

  12. CavinMiana
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    CavinMiana Active Member

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    *Im laughing like crazy right now :p:p:p
    maybe changing it to PocketMine-MP.phar Lel
  13. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Don't use phar. Katana is designed to be run from source.
    Jelly9912 and CraftYourBukkit like this.
  14. Kvetinac97
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    Kvetinac97 Active Member Plugin Developer

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    I made a plugin which checks it and after X moves it setFood--; And if it's X it heals/kills the player
  15. ItsMegaMCPE
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    ItsMegaMCPE New Member

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    rename to PocketMine-MP.phar not POCKETMINE-MP.phar
  16. CraftYourBukkit
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    CraftYourBukkit Notable Member Plugin Developer

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    Renaming to PockeMine-MP.phar doesn't even make sense in the name. This is not PocketMine. Katana is, as @PEMapModder said, designed to run from source. If you would want to run it from phar, it is not PocketMine.phar. It, for example, has an own config file, katana.yml instead of pocketmine.yml. Running it from phar means Katana.phar, tho, you would need to make some changes on the startup file/whatever you use to start etc. to make it work.
  17. ItsMegaMCPE
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    ItsMegaMCPE New Member

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  18. Kvetinac97
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    Kvetinac97 Active Member Plugin Developer

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    I'm making new software FlowerPot (like Katana, but they'll be more lag) with new items like FlowerPot, Mob Skull...
  19. Radguy23
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    Radguy23 Active Member

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    lol i did PocketMine-MP.phar i was just mad so i did it all in caps :p
  20. Hotshot_9930
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    Hotshot_9930 Notable Member Plugin Developer

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    Where did u get this? I'd like to say updated with it.

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