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Comments in 'Plugin Development' started by Kvetinac97, Oct 18, 2015.
PocketMine-MP v1.6 is using wrong packet ids and Katana fixes that
Katana cannot be loaded as PocketMine-MP.phar. It also has an own katana.yml. Well, you have to know that you cannot build anything while running Katana - Katana does not save world changes/caches world data!
Yes, it can.
No! Correct: PocketMine-MP.phar
What ever it does not work/
its not client side bug, Hunger is not added on PocketMine, if its client side bug, Katana must not work
Read carefully, i am talking about Hearts.
Hearts are PocketMine bug, cuz PocketMine sends wrong packet id to client.
Are you sure it is about packet IDs? It seems PocketMine just uses a different system of Attribute sending.
(Off Topic) How to use katana? I tried downloading and renaming it to Pocketmine-MP.phar, but then the console just quits instantly
but health doesn't regenerate :/ maybe next update fix this
*Im laughing like crazy right now
maybe changing it to PocketMine-MP.phar Lel
Don't use phar. Katana is designed to be run from source.
I made a plugin which checks it and after X moves it setFood--; And if it's X it heals/kills the player
rename to PocketMine-MP.phar not POCKETMINE-MP.phar
Renaming to PockeMine-MP.phar doesn't even make sense in the name. This is not PocketMine. Katana is, as @PEMapModder said, designed to run from source. If you would want to run it from phar, it is not PocketMine.phar. It, for example, has an own config file, katana.yml instead of pocketmine.yml. Running it from phar means Katana.phar, tho, you would need to make some changes on the startup file/whatever you use to start etc. to make it work.
I'm making new software FlowerPot (like Katana, but they'll be more lag) with new items like FlowerPot, Mob Skull...
lol i did PocketMine-MP.phar i was just mad so i did it all in caps
Where did u get this? I'd like to say updated with it.