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GrabBag 2.3.0

Collection of miscellaneous commands and listener modules

  1. aliuly
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    aliuly Notable Member Plugin Developer

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    Security through obscurity...

    What you should do is use SimpleAuth on all servers with a shared database (MySQL?). The you authenticate with last unique id.
  2. CaptainKenji17
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    CaptainKenji17 Active Member

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    How do you phar your plugins aliuy? I just changed the particle for bloodmgr and now I can't phar it back and when I input the folder to plugin directory /makplugin doesn't work.... I don't know how to use php mkplugin.php help
  3. aliuly
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    aliuly Notable Member Plugin Developer

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    The easiest way for you to do this is to get the released "phar", then use devtools to get the source. And then use devtools to create the updated .phar.
    CaptainKenji17 likes this.
  4. Legoboy0215
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    Legoboy0215 Notable Member

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    It is /makeplugin GrabBag
  5. CaptainKenji17
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    CaptainKenji17 Active Member

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    ohh so I will have to open the source with devtools... I usually open it with unphar.com
  6. aliuly
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    aliuly Notable Member Plugin Developer

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    Can you try: https://github.com/alejandroliu/pocketmine-plugins/releases/tag/GrabBag-2.2.4dev1?
  7. Daniel123
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    Daniel123 New Member

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    Megatroll
  8. aliuly
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    aliuly Notable Member Plugin Developer

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    Tell me if this is what you were looking for, so I can make an official post.
  9. Daniel123
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    Daniel123 New Member

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    I think pocketmine isnt accept if plugins overwrite something in pocketmine so i think its just /list not /query list but i understand why :)
  10. Daniel123
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    Daniel123 New Member

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    And its works perfectly ;)
  11. SM11
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    SM11 Active Member

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    On another Thread You said that Grab Bag had the ability to change sign text, If its there what is the Command and Great work on the plugin
  12. aliuly
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    aliuly Notable Member Plugin Developer

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    Code:
    /et tiles [world]
    
    To list tiles (including signs) in [world]. Omit [world] for current current world. Also note, that will only list tiles in loaded chunks.

    Code:
    /et info t#
    
    To show the current contents of tile t1 (or t2, t3, t4... etc). Use /et tiles to get tile ids.

    Code:
    /et sign1 t1 text message
    
    Sets the line 1 of tile t1 to text message. You can use sign2, sign3 or sign4 to pick line.
  13. aliuly
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    aliuly Notable Member Plugin Developer

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  14. Ishan
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    Ishan Active Member

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    whats this
    13:56:51 [CRITICAL] "Could not pass event 'pocketmine\event\player\PlayerCommandPreprocessEvent' to 'GrabBag v2.2.4': Undefined variable: event on aliuly\grabbag\CmdSelMgr
    13:56:51 [NOTICE] UndefinedVariableException: "Undefined variable: event" (E_NOTICE) in "/GrabBag_v2.2.4.phar/src/aliuly/grabbag/CmdSelMgr" at line 66
  15. aliuly
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    aliuly Notable Member Plugin Developer

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    Looks like a bug. It looks as if got the released versions mixed up because I remember fixing that bug before posting.
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  16. Legoboy0215
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    Legoboy0215 Notable Member

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    Since you mentioned bugs, I found one.
    This version is fixed. You did not declare $pos.

    Attached Files:

  17. aliuly
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    aliuly Notable Member Plugin Developer

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  18. QuangDo
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    QuangDo Active Member

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    [Server thread/NOTICE]: UndefinedVariableException: "Undefined variable: pos" (E_NOTICE) in "/GrabBag_v2.2.3.phar/src/aliuly/grabbag/TransferMgr" at line 48
  19. aliuly
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    aliuly Notable Member Plugin Developer

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    Upgrade to 2.2.5
  20. vvzar
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    vvzar New Member

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    Error: Call to undefined method pocketmine\Player::sendName()
    File: /GrabBag_v2.2.5.phar/src/aliuly/grabbag/CmdChatMgr
    Line: 62
    Type: E_ERROR

    THIS CRASH WAS CAUSED BY A PLUGIN
    BAD PLUGIN: GrabBag v2.2.5

    Code:
    [53] "permission" => "gb.cmd.nick"]);
    [54]
    [55] $this->owner->getServer()->getPluginManager()->registerEvents($this, $this->owner);
    [56] }
    [57] public function onCommand(CommandSender $sender,Command $cmd,$label, array $args) {
    [58] switch ($cmd->getName()) {
    [59] case "nick":
    [60] if (!MPMU::inGame($sender)) return true;
    [61] if (count($args) == 0) {
    [62] $sender->sendName(mc::_("Current nick is: %1%",$sender->getDisplayName()));
    [63] return true;
    [64] }
    [65] if (count($args) !== 1) return false;
    [66] $this->owner->getServer(mc::_("%1% is now known as %2%",$sender->getDisplayName(),$args[0]));
    [67] $sender->setDisplayName($args[0]);
    [68] return true;
    [69] case "clearchat":
    [70] if (!MPMU::inGame($sender)) return true;
    [71] if (count($args) != 0) return false;
    [72] for($i=0;$i<32;++$i) $sender->sendMessage(" ");

    Backtrace:

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