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Comments in 'Plugin Development' started by MCPEPIG, Jan 17, 2016.
How do I get a certain player's head?
What do you mean get a certain player's head? If you're talking about the skin, well then, it's a lot harder to. Even I don't know how to.
For just the face for non-slim skins (ik, I'm outdated with these stuff, you no longer say slim in 0.13), I have dumped the offsets of the pixels of the face.
Note that the offsets have to be divided by half to indicate the byte offsets. Each number represents four bytes as one pixel.
I want a head/skull with the player's skin
I suggest you to create a skin totally in #AAAAAA but the parts you want #BBBBBB. Then dump the sent skin and locate the four-byte pixels of 0xBBBBBB??, using a hex editor.
I think he meant he want the head to show player skin, like in PC
What's @wolfdale said.
Simple answer is, you can't.
Pocket Edition doesn't have the ability to set the texture of a player head to that of a skin. The only way I see this being possible is either when they implement it or implement the ability to send texture packs through servers.
Currently you can't. But they wanted to do it in 0.14 or 0.15.
Then wait until they do. Right now no protocol information on 0.14 has been released yet.
So you want to create a head item with player's skin? I think it isn't possible, the only possible way is creating a cube/slime render, giving it somehow the head part of the player skin.
Why slime? You can't change the appearance of a slime either.
Hello: Did you know there is a site called Minotar.net? The source is open-sourced so check it out.
Did you know we talk about MCPE?
Did you know that they can take off a skin's head? The face will be taken off. Not a matter of where to fetch it, but how to process it.
He wanted a skull item in-game that has a custom skin.
I know. Taking off a skin's head is one step toward that
Actually... No. In MCPC, to do it you need to add SkullOwner:"someonesusername" to the NBT.
I though Texture packs on MCPE...
Is that tag supported in MCPE?