Fatal error: Call to undefined method HG\Main::sendToAll() in /home/pm/HGtest/plugins/HG-Fixed/src/HG/Main.php on line 1162 PHP: if(count($this->players)>=6) { $event->getPlayer()->sendMessage("[{$this->getConfig()->get("prefix")}]The match is full."); return; } $this->sendToAll("[{$this->getConfig()->get("prefix")}]" .$event->getPlayer()->getName(). " joined the match."); $this->players[$event->getPlayer()->getName()]=array("id"=>$event->getPlayer()->getName()); $event->getPlayer()->sendMessage(TextFormat::BLUE. "[{$this->getConfig()->get("prefix")}]You have joined the match!"); if($this->gameStatus==0 && count($this->players)>=2)
PHP: public function playerBlockTouch(PlayerInteractEvent $event){ $player=$event->getPlayer(); $username=$player->getName(); $block=$event->getBlock(); $levelname=$player->getLevel()->getFolderName(); if(isset($this->SetStatus[$username])) { switch ($this->SetStatus[$username]) { case 0: if($event->getBlock()->getID() != 63 && $event->getBlock()->getID() != 68) { $player->sendMessage(TextFormat::GREEN."[HG]please choose a sign to click on"); return; }
PHP: public function playerBlockTouch(PlayerInteractEvent $event){$player=$event->getPlayer();$username=$player->getName();$block=$event->getBlock();$levelname=$player->getLevel()->getFolderName();if(isset($this->SetStatus[$username])){switch ($this->SetStatus[$username]){case 0:if($event->getBlock()->getID() != 63 && $event->getBlock()->getID() != 68){$player->sendMessage(TextFormat::GREEN."[HG]please choose a sign to click on");return;}$this->sign=array("x" =>$block->getX(),"y" =>$block->getY(),"z" =>$block->getZ(),"level" =>$levelname);$this->config->set("sign",$this->sign);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Sign for condition has been created.");$player->sendMessage(TextFormat::GREEN."Please click on the 1st spawnpoint.");$this->signlevel=$this->getServer()->getLevelByName($this->config->get("sign")["level"]);$this->sign=new Vector3($this->sign["x"],$this->sign["y"],$this->sign["z"]);$this->changeStatusSign();break;case 1:$this->pos1=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos1",$this->pos1);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 1 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 2nd spawnpoint.");$this->pos1=new Vector3($this->pos1["x"]+0.5,$this->pos1["y"],$this->pos1["z"]+0.5);break;case 2:$this->pos2=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos2",$this->pos2);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 2 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 3rd spawnpoint.");$this->pos2=new Vector3($this->pos2["x"]+0.5,$this->pos2["y"],$this->pos2["z"]+0.5);break;case 3:$this->pos3=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos3",$this->pos3);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 3 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 4th spawnpoint");$this->pos3=new Vector3($this->pos3["x"]+0.5,$this->pos3["y"],$this->pos3["z"]+0.5);break;case 4:$this->pos4=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos4",$this->pos4);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 4 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 5th spawnpoint.");$this->pos4=new Vector3($this->pos4["x"]+0.5,$this->pos4["y"],$this->pos4["z"]+0.5);break;case 5:$this->pos5=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos5",$this->pos5);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 5 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 6th spawnpoint.");$this->pos5=new Vector3($this->pos5["x"]+0.5,$this->pos5["y"],$this->pos5["z"]+0.5);break;case 6:$this->pos6=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos6",$this->pos6);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 6 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 7th spawnpoint.");$this->pos6=new Vector3($this->pos6["x"]+0.5,$this->pos6["y"],$this->pos6["z"]+0.5);break;case 7:$this->pos7=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos7",$this->pos7);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 7 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 8th spawnpoint.");$this->pos7=new Vector3($this->pos7["x"]+0.5,$this->pos7["y"],$this->pos7["z"]+0.5);break;case 8:$this->pos8=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos8",$this->pos8);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 8 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 9th spawnpoint.");$this->pos8=new Vector3($this->pos8["x"]+0.5,$this->pos8["y"],$this->pos8["z"]+0.5);break;case 9:$this->pos9=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos9",$this->pos9);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 9 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 10th spawnpoint.");$this->pos9=new Vector3($this->pos9["x"]+0.5,$this->pos9["y"],$this->pos9["z"]+0.5);break;case 10:$this->pos10=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos10",$this->pos10);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 10 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 11th spawnpoint.");$this->pos10=new Vector3($this->pos10["x"]+0.5,$this->pos10["y"],$this->pos10["z"]+0.5);break;case 11:$this->pos11=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos11",$this->pos11);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 11 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 12th spawnpoint.");$this->pos11=new Vector3($this->pos11["x"]+0.5,$this->pos11["y"],$this->pos11["z"]+0.5);break;case 12:$this->pos12=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos12",$this->pos12);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 12 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 13th spawnpoint.");$this->pos12=new Vector3($this->pos12["x"]+0.5,$this->pos12["y"],$this->pos12["z"]+0.5);break;case 13:$this->pos13=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos13",$this->pos13);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 13 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 14th spawnpoint.");$this->pos13=new Vector3($this->pos13["x"]+0.5,$this->pos13["y"],$this->pos13["z"]+0.5);break;case 14:$this->pos14=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos14",$this->pos14);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 14 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 15th spawnpoint.");$this->pos14=new Vector3($this->pos14["x"]+0.5,$this->pos14["y"],$this->pos14["z"]+0.5);break;case 15:$this->pos15=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos15",$this->pos15);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 15 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 16th spawnpoint.");$this->pos15=new Vector3($this->pos15["x"]+0.5,$this->pos15["y"],$this->pos15["z"]+0.5);break;case 16:$this->pos16=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos16",$this->pos16);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 16 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 17th spawnpoint.");$this->pos16=new Vector3($this->pos16["x"]+0.5,$this->pos16["y"],$this->pos16["z"]+0.5);break;case 17:$this->pos17=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos17",$this->pos17);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 17 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 18th spawnpoint.");$this->pos17=new Vector3($this->pos17["x"]+0.5,$this->pos17["y"],$this->pos17["z"]+0.5);break;case 18:$this->pos18=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos18",$this->pos18);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 18 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 19th spawnpoint.");$this->pos18=new Vector3($this->pos18["x"]+0.5,$this->pos18["y"],$this->pos18["z"]+0.5);break;case 19:$this->pos19=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos19",$this->pos19);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 19 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 20th spawnpoint.");$this->pos19=new Vector3($this->pos19["x"]+0.5,$this->pos19["y"],$this->pos19["z"]+0.5);break;case 20:$this->pos20=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos20",$this->pos20);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 20 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 21st spawnpoint.");$this->pos20=new Vector3($this->pos20["x"]+0.5,$this->pos20["y"],$this->pos20["z"]+0.5);break;case 21:$this->pos21=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos21",$this->pos21);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 21 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 22nd spawnpoint.");$this->pos21=new Vector3($this->pos21["x"]+0.5,$this->pos21["y"],$this->pos21["z"]+0.5);break;case 22:$this->pos22=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos22",$this->pos22);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 22 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 23rd spawnpoint.");$this->pos22=new Vector3($this->pos22["x"]+0.5,$this->pos22["y"],$this->pos22["z"]+0.5);break;case 23:$this->pos23=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos23",$this->pos23);$this->config->save();$this->SetStatus[$username]++;$player->sendMessage(TextFormat::GREEN."Spawnpoint 23 created!");$player->sendMessage(TextFormat::GREEN."Please click on the 24th spawnpoint.");$this->pos23=new Vector3($this->pos23["x"]+0.5,$this->pos23["y"],$this->pos23["z"]+0.5);break;case 24:$this->pos24=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("pos24",$this->pos24);$this->config->save();$this->SetStatus[$username]++;case lastpos:$this->lastpos=array("x" =>$block->x,"y" =>$block->y,"z" =>$block->z,"level" =>$levelname);$this->config->set("lastpos",$this->lastpos);$this->config->save();unset($this->SetStatus[$username]);$player->sendMessage(TextFormat::GREEN."Deathmatch spawnpoint created!");$player->sendMessage(TextFormat::GREEN."All settings completed and you can start a game now.");$this->lastpos=new Vector3($this->lastpos["x"]+0.5,$this->lastpos["y"],$this->lastpos["z"]+0.5);$this->level=$this->getServer()->getLevelByName($this->config->get("pos1")["level"]);}}else{$sign=$event->getPlayer()->getLevel()->getTile($event->getBlock());if(isset($this->lastpos) && $this->lastpos!=array() && $sign instanceof Sign && $sign->getX()==$this->sign->x && $sign->getY()==$this->sign->y && $sign->getZ()==$this->sign->z && $event->getPlayer()->getLevel()->getFolderName()==$this->config->get("sign")["level"]){if(!$this->config->exists("lastpos")){$event->getPlayer()->sendMessage(TextFormat::RED. "[{$this->getConfig()->get("prefix")}]The game hasn't been set yet.");return;}if(!$event->getPlayer()->hasPermission("hg.touch.startgame")){$event->getPlayer()->sendMessage("You don't have permission to join this game.");return;}if(!$event->getPlayer()->isOp()){$inv=$event->getPlayer()->getInventory();for($i=0;$i<$inv->getSize();$i++){if($inv->getItem($i)->getID()!=0){$event->getPlayer()->sendMessage(TextFormat::RED. "[{$this->getConfig()->get("prefix")}]Remove all items from your inventory to join the match.");return;}}foreach($inv->getArmorContents() as $i){if($i->getID()!=0){$event->getPlayer()->sendMessage(TextFormat::RED. "[{$this->getConfig()->get("prefix")}]Please take your armor off.");return;}}}if($this->gameStatus==0 || $this->gameStatus==1){if(!isset($this->players[$event->getPlayer()->getName()])){if(count($this->players)>=6){$event->getPlayer()->sendMessage("[{$this->getConfig()->get("prefix")}]The match is full.");return;}$this->sendToAll("[{$this->getConfig()->get("prefix")}]" .$event->getPlayer()->getName(). " joined the match.");$this->players[$event->getPlayer()->getName()]=array("id"=>$event->getPlayer()->getName());$event->getPlayer()->sendMessage(TextFormat::BLUE. "[{$this->getConfig()->get("prefix")}]You have joined the match!");if($this->gameStatus==0 && count($this->players)>=2){$this->gameStatus=1;$this->lastTime=$this->waitTime;$this->sendToAll(TextFormat::YELLOW. "[{$this->getConfig()->get("prefix")}]The game will countdown when a low amount of players are in");}if(count($this->players)==8 && $this->gameStatus==1 && $this->lastTime>5){$this->sendToAll(TextFormat::GREEN. "[{$this->getConfig()->get("prefix")}]The match is already full. Starting the match.");$this->lastTime=5;}$this->changeStatusSign();}else{$event->getPlayer()->sendMessage(TextFormat::RED. "[{$this->getConfig()->get("prefix")}]You are already in the game. Do /lobby to leave.");}}else{$event->getPlayer()->sendMessage(TextFormat::RED. "[{$this->getConfig()->get("prefix")}]The match has already started.");}}}}