Maybe this way it makes more sense. "Do you accept the License? (y/N):" https://github.com/PocketMine/PocketMine-MP/blob/mcpe-0.12/src/pocketmine/wizard/Installer.php#L78
PocketMine itself isn't bound to the EULA, it is a piece of software developed independently that happens to be made in such a way that MCPE clients can connect to it. Bukkit was a whole different kettle of fish because it used code from Minecraft itself. When you use PocketMine and allow MCPE clients to connect, you are controlling the in-game experience of a product which is bound to the EULA, which likely binds you too in a way. However, it is unclear what Mojang can actually do about this and how it would hold up in any sort of legal case.
well thanks for the infos now just wondering what big server will do and what microsoft will do to anyone disobey Wait... lets make a mcpe client that wont be affected by EULA
Not enough people would use that client and if you used the same assets, like textures, that would itself be serious copyright infringement.