Separate names with a comma.
Comments in 'General Discussion' started by Thunder33345, Oct 11, 2015.
i am confused so
is it because of the client itself we all are bound to EULA? or what?
I never thought it did, but @shoghicp replied to one of my tweets saying that it does apply now.
There is nothing like a "I agree" thingy in pocketmine
Doesn't matter when you purchase/use you agree to those terms.
PocketMine should have a EULA text file in the server files somewhat like PC servers.
Maybe this way it makes more sense.
"Do you accept the License? (y/N):"
PocketMine itself isn't bound to the EULA, it is a piece of software developed independently that happens to be made in such a way that MCPE clients can connect to it. Bukkit was a whole different kettle of fish because it used code from Minecraft itself. When you use PocketMine and allow MCPE clients to connect, you are controlling the in-game experience of a product which is bound to the EULA, which likely binds you too in a way. However, it is unclear what Mojang can actually do about this and how it would hold up in any sort of legal case.
It does tell you to accept the license!
Bukkit or Bucket? I am not to clear...
Fixed that. I really should have "Bukkit" in my computer's autocorrect dictionary.
I have been heating a lot on Twitter about hating the EULA
well thanks for the infos now just wondering what big server will do and what microsoft will do to anyone disobey
Wait... lets make a mcpe client that wont be affected by EULA
Not enough people would use that client and if you used the same assets, like textures, that would itself be serious copyright infringement.
But remember not to make it a paid product.