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DisguiseMe 1.1

Disguise yourself as any mob...

  1. Falk
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    Falk Staff Member Global Moderator

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    Nope, I wanted to preserve the proper output for canSee().
  2. swagboy47
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    swagboy47 Active Member

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  3. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    OK. I was thinking my LagFixer plugin could check using this
  4. Falk
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    Falk Staff Member Global Moderator

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    Not sure as to the format of this packet when adding mobs. I do plan on implementing falling block and minecarts though :)
  5. Falk
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    Falk Staff Member Global Moderator

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    Your lag fixer plugin shouldn't cause any issues. DisguiseMe will intercept the AddPlayerPacket and convert it to an AddMobPacket as appropriate. So hidePlayer(), showPlayer() and canSee() will work as expected.
    Last edited: Jul 16, 2014
    PEMapModder likes this.
  6. the mine-crafting crafter
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    the mine-crafting crafter Active Member

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  7. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    I don't think falling blocks are an option.
  8. the mine-crafting crafter
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    the mine-crafting crafter Active Member

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    With mobs
  9. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Hide and seek as mobs?
  10. swagboy47
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    swagboy47 Active Member

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    addEntityPacket
  11. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Shut up about packets. I said, it is not an option in this plugin.
    jojoe77777, Falk and Darunia18 like this.
  12. Dalton
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    Dalton Banned

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    I am running the first version of this and nobody sees disguises?
  13. Dalton
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    Dalton Banned

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    is there any explanation for this?
  14. Falk
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    Falk Staff Member Global Moderator

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    If you aren't using Alpha_1.4 and the latest release I can't provide support. If you are using Steadfast it's because the plugin works directly with the packet interface and such has an MCPE support version alongside the PocketMine support version. The first version supports 0.8.1 and 1.3 the new update supports 0.9.0 and 1.4.
    Smarticles101 likes this.
  15. Dalton
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    Dalton Banned

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    It works now that I checked.. But disguises are only shown to those who rejoin.
  16. Falk
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    Falk Staff Member Global Moderator

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    That was reported by someone else, I couldn't reproduce it though :(
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  17. Dalton
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    Dalton Banned

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    Anyhow I really love this plugin and I plan on using it when Pocketmine 1.4 is ready for production servers. On Pocketmine 1.4 does the mob change happen immediately?
  18. Dalton
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    Dalton Banned

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    How stable is the current beta build of Pocketmine 1.4? Would it be a bad idea to switch over to it?
  19. Falk
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    Falk Staff Member Global Moderator

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    Yep, and it's more compatible with other plugins.
  20. Dalton
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    Dalton Banned

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    @Falk it maxes out with three players online though.. And each of my servers frequents 40-80 at all times.

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