Hi everyone. I'm trying to run a small server for playing locally, only on my LAN. Probably 2-3 devices max. I tried running Pocketmine out of the box, no changes to any settings. Ran like garbage. Wouldn't generate any new terrain, and getting tons of "Player moved wrongly", and "Is the server overloaded?" error messages. I read a few threads here, and decided to change my pocketmine.yml settings a bit. Here is what I changed: per-tick: 2 compression-level: 8 max-chunks: 56 It runs a tiny bit better. It is now generating more terrain, but still giving me lots of "Player moved wrongly" messages. Should I change anything else? The server is running a AMD FX-8320, and 8gb 1600mhz DDR3 CL9. The software is sitting on an SSD too.