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Decodeing Packets

Comments in 'Plugin Development' started by yungtechboy1, Feb 25, 2015.

  1. yungtechboy1
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    yungtechboy1 Active Member Plugin Developer

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    In Reference to my Multi Server Thread.

    So I managed to get the packet and the data within. Now I need to know or find out how to decode the packet so I can log the Username and PlayerID in the Data Base So i can Send the Reply From the Server
  2. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    What data did you manage to get?
  3. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Have fun learning RakNet and MCPE protocol! You will then know why so many of our server software projects get dead before they get completed.
    #夭折
    #無疾而終
    EvolSoft, 64FF00 and SpiderPig like this.
  4. yungtechboy1
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    yungtechboy1 Active Member Plugin Developer

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    For THe Pakets to Send To
    LOL I Did... Already!
    AND IT MADE NO SENSE WHAT SO EVER! Like Clients Packets are Identified by the numbers 0 - 9...
    In Raklib they have a DEcode Function but it only works in the Pocketmine server. I didnt want to build it as a Plugin. But I might have to.
    PEMapModder likes this.

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