In Reference to my Multi Server Thread. So I managed to get the packet and the data within. Now I need to know or find out how to decode the packet so I can log the Username and PlayerID in the Data Base So i can Send the Reply From the Server
Have fun learning RakNet and MCPE protocol! You will then know why so many of our server software projects get dead before they get completed. #夭折 #無疾而終
For THe Pakets to Send To LOL I Did... Already! AND IT MADE NO SENSE WHAT SO EVER! Like Clients Packets are Identified by the numbers 0 - 9... In Raklib they have a DEcode Function but it only works in the Pocketmine server. I didnt want to build it as a Plugin. But I might have to.