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Discussion Current Major Core Issues with PM 1.6 Non-php-7 Build

Comments in 'General Discussion' started by VonHirst, Sep 13, 2015.

  1. VonHirst
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    VonHirst Active Member

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    Aug 26, 2014
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    50
    Listing out here for discussion potential major core issues with the PM 1.6 Non-php-7 Build. Shoghi has made it crystal clear that things are broken in 1.6 (for good reason) so these issues are expected. Just a few ground rules for the thread if you don't mind:
    • Only post issues here that you believe are caused by the core pocketmine codebase itself (not plugins)
    • Please do not post complains or "when will this be fixed" questions to this thread ... because that's not the reason for the thread :D
    • Don't ask about any advanced features in the client to be supported by the server such as crafting, enchanting, world generation, etc. Those are just "nice to haves"
    • No questions about plugins - that's being handled on this thread.
    Potential Issues:
    1. chunk_64 crash (see full dump here posted by reid)
    2. cmode hotbar
    3. PlayerKickEvent not getting fired when server is full <-- removing this one bc it's just a small bug where max-players is actually n+1
    4. fastTransfer doesn't disconnect player after transfer (confirmed, see below and this post)
      1. This is still an issue but is NOT related to PM Core, leaving it here for reference
    Please post here if you believe you've found any other "Core" issues with the PM 1.6 Non-php-7. Thanks!

    Most curren phar as of today is here: http://jenkins.pocketmine.net/job/PocketMine-MP-Bleeding/23/
    Last edited: Sep 14, 2015
    DunxandMinecraft likes this.
  2. VonHirst
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    VonHirst Active Member

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    An update on #4 fast transfer – Here’s the scenario:
    1. player connects to server #1
    2. player is fasttransferred to server #2
    3. player is now connected to both servers!
    4. so let’s goahead and disconnect the player manually from Server #1
    5. at the time when player the player is disconnected from server #1, they’re also disconnected from server #2 (bad!)
    I tracked the disconnect down to RakLib: PACKET_CLOSE_SESSION in ServerHandler via RakLibInterface. At this point I thought I might have a work-around, but Shoghi was kind enough to spend a few minutes to explain the issue is with the MCPE client, not the server. So even if we could avoid sending PACKET_CLOSE_SESSION, the client would still be sending UDP traffic to both servers, in effect creating a big mess. The issue is in the client which closes all server sessions (all or nothing) upon receiving the session close packet.

    My servers heavily depend upon fasttransfer to move players, around. One workaround Shoghi mentioned was to employ DNS load balancing, which I may have to fall back on, however it won’t give players the option to pick which game play or server they prefer.
    Last edited: Sep 14, 2015
  3. LittleRon
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    LittleRon New Member

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    LittleRon
    VonHirst and FuryTacticz like this.
  4. Jazzwhistle
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    Jazzwhistle Notable Member

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    Awzaw
    Hi, my main problems now we have a workaround for the MCPE cmode glitch (don't blame shogchip for this one!) is the chunk_64 crash.

    Not sure where to post to get help... but this seems to be a problem caused by certain players spawning in (corrupt?) chunks, always with the y coord <=1 somewhere where they fall into the void through (and I do mean through) the bedrock layer. Having tracked down some XYZ's that were causing this problem I made a video showing what happens. The server never crashes when I'm at the exact same coordinates, only when a player spawns there:



    I'm thinking that alwaysspawn might fix this at least to stop the multiple crashes when a player with this issue keeps trying to log in...
    Last edited: Sep 15, 2015
  5. Chezzik
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    Chezzik New Member

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    Chezzik
    I believe that most (if not all) big shapeless recipes are broken. I'm not sure if this qualifies as "core issue" but for survival players, at least, recipes are a core feature.

    For example, the recipe for making chests and the recipe for making furnaces are both listed as shapeless recipes, and neither of them show up as available in the client.

    I believe that small shapeless recipes work if you make them from your inventory UI, but not if you use a crafting bench.

    The recipes for tools (eg pickaxes) still work.
  6. EvolSoft
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    EvolSoft Notable Member Plugin Developer

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    Flavius12
    Waiting PHP 7 on windows :)
  7. reidq7
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    reidq7 Active Member

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    I think chunk 64 may be related to PurePerms. I did some testing and certain versions cause server to crash far far less and some cause it to more. Just speculation, but maybe.
  8. HostingItAll
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    HostingItAll Active Member

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    Console
    This happens regardless of the plugins within time.(Chunk error)

    #4 We have some who just modify the plugin using fast transfer to move players out of sight for the time being see MinePocket for an example of this.

    iksaku and PEMapModder like this.
  9. VonHirst
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    VonHirst Active Member

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    Ah good idea! Doesn't that still create excess UDP traffic as the client is sending packets to both servers?
  10. VonHirst
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    VonHirst Active Member

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    Another Issue I just found - can't eat food, can anyone else confirm?
  11. Kyoyuki
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    Kyoyuki New Member

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    It's true, i think it because the hunger bar's alway full
    luca28pet likes this.
  12. Jazzwhistle
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    Jazzwhistle Notable Member

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    Minecraft User:
    Awzaw
    Code:
    PocketMine-MP Crash Dump Sat Sep 19 09:50:17 UTC 2015
    
    Error: Allowed memory size of 1610612736 bytes exhausted (tried to allocate 32 bytes)
    File: /src/pocketmine/math/Vector3
    Line: 96
    Type: E_ERROR
    
    Code:
    [87]     /**
    [88]      * @param Vector3|int $x
    [89]      * @param int         $y
    [90]      * @param int         $z
    [91]      *
    [92]      * @return Vector3
    [93]      */
    [94]     public function add($x, $y = 0, $z = 0){
    [95]         if($x instanceof Vector3){
    [96]             return new Vector3($this->x + $x->x, $this->y + $x->y, $this->z + $x->z);
    [97]         }else{
    [98]             return new Vector3($this->x + $x, $this->y + $y, $this->z + $z);
    [99]         }
    [100]     }
    [101]
    [102]     /**
    [103]      * @param Vector3|int $x
    [104]      * @param int         $y
    [105]      * @param int         $z
    [106]      *
    
    Backtrace:
    #0 (): pocketmine\Server->crashDump(boolean)
    
    PocketMine-MP version: 1.6dev #29 [Protocol 34; API 1.13.0]
    Git commit: 0000000000000000000000000000000000000000
    uname -a: Linux jdcraft.cloudserverpanel.com 3.10.0-123.20.1.el7.x86_64 #1 SMP Thu Jan 29 18:05:33 UTC 2015 x86_64
    PHP Version: 5.6.8
    Zend version: 2.6.0
    OS : Linux, linux
    
    Loaded plugins:
    ClearLagg 1.1.0 by LegendOfMCPE for API(s) 1.0.0
    DevTools 1.10.0 by PocketMine Team for API(s) 1.3.1
    xRulesx 1.0.0 by xFlare for API(s) 1.8.0
    iProtector 2.0 by LDX for API(s) 1.6.0
    VIPSlots 0.0.4 by iJoshuaHD for API(s) 1.12.0
    EconomyAPI 2.0.4 by onebone for API(s) 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, 1.4.0, 1.4.1
    MagicTelePortal 1.3.2 by aliuly for API(s) 1.10.0
    SignPortal 1.1.2 by 99leonchang for API(s) 1.3.1
    PopupAlerts 1.2 by EvolSoft for API(s) 1.12.0
    xyz 1.0.1 by unerds for API(s) 1.0.0
    FastTransfer 1.0.2 by shoghicp for API(s) 1.12.0
    VoteReward 2.2 by LDX for API(s) 1.0.0, 1.1.0, 1.2.0, 1.3.0
    PurePerms 1.1.12 by 64FF00 for API(s) 1.13.0
    WorldProtect 2.1.2 by aliuly for API(s) 1.10.0, 1.12.0
    ServerKits 1.3 by EvolSoft for API(s) 1.11.0
    PocketGuard 2.1.1 by MinecrafterJPN for API(s) 1.10.0
    IPLogger 1.3 by PEMapModder for API(s) 1.0.0
    EconomyShop 2.0.3 by onebone for API(s) 1.3.0, 1.3.1, 1.4.0, 1.4.1
    Alias 1.1.1 by ZacHack for API(s) 1.1.0
    CustomAlerts 1.5 by EvolSoft for API(s) 1.12.0
    BouncyBlocks 1 by Darunia18 for API(s) 1.9.0
    NoExplode 1 by  for API(s) 1.0.0
    SimpleAuth 1.7.1 by PocketMine Team, shoghicp for API(s) 1.12.0
    WorldEditArt 1.0.0_beta_dev_#048 by PEMapModder for API(s) 1.0.0
    ChatCensor 1.4 by EvolSoft for API(s) 1.9.0
    EconomyLand 2.0.5 by onebone for API(s) 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, 1.4.0, 1.4.1
    BuyCraft 1.2.1 by Falkirks for API(s) 1.0.0
    essentialsTP 1.1.0 by  for API(s) 1.12.0
    SimpleAuthHelper 2.0.2 by aliuly for API(s) 1.12.0
    PureChat 1.3.0 by 64FF00 for API(s) 1.11.0
    FactionsPro 1.3.2 by Tethered_ for API(s) 1.12.0
    BanItem 2.1 by LDX for API(s) 1.0.0
    
    ----------------------REPORT THE DATA BELOW THIS LINE-----------------------
    
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    d3wz7o5+dH70oEvRWfcVPsx0MTcezoZsDfEm9Wiy99oc94sbJRJ0Cv2xHpRk66M/DC5rCDVxXX25
    m7k41QzkP6NQibH+YLGnP4681V8w6vcTVi5+Elx/9ssjSA08rwH6o+VyVORRNfDDSOEz6Y7WDH50
    rLLq7tqrL+MaHEBq0a/XwPwvsvEuATmap7+udPp7ht14pQ+7KxTQYG8zVYuoOHLsWfo4X5wSEny0
    mblQQuu1W9AIfTBprtgefvHgIC3Wwydro+HecAyXL99jb+NOZ7PVdLVyx0NvPOX+mLvjie95k9X+
    am+1P9v3xR78sZdAaRGg3qqH71kqw5vaKuYkxUxwUN5PwjebfYASPeH7s5XnTvdWw5Xg/syfcE9M
    /eHUn01mYupNxp7vzUZToieDOK0VKykLyaakodYlTFbplUighOYV5FfBryCJakX1pwDZcnquVL5l
    eRtmejTqTzp//vk/luYisQ==
    ===END CRASH DUMP===
    
    Well the chunk_64 continue to a lesser degree, but now I've got a regular new memory error :-(

    Looking at the chunk_64 CrashDumps I don't think it is actually anything to do with corrupt chunks. I haven't ever tried debugging pm itself yet, but since there doesn't seem to be much interest in this problem I'll have a go!
    Last edited: Sep 19, 2015
  13. reidq7
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    reidq7 Active Member

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    reidq7
    If that works for you could you send me the products too? I am very frustrated by these crashes as well.
  14. Jazzwhistle
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    Jazzwhistle Notable Member

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    Awzaw
    Actually AlwaysSpawn didn't install... I Now have nearly no crashes at all :)
  15. Jazzwhistle
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    Jazzwhistle Notable Member

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    Awzaw
  16. NML32
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    NML32 Active Member

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    I've just started getting the same memory error did you find out what's causing the crash or how to fix it?
  17. da123rrell
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    da123rrell Active Member

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    Feb 11, 2015
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    da123rrell
    Idk about u but my server is getting crazzy. 0 players and 800 ram used!?!
  18. NML32
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    NML32 Active Member

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    Dec 23, 2014
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    My memory usage of cores the server was rebooted about 30 min before taking the pic.

    Capture.JPG
  19. GODLIKE5
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    GODLIKE5 New Member

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    Jan 24, 2015
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    GODLIKE5
    Well.... Hunger bar does not go down.... I'm not sure if its made like that... If it is plzz make it go down so players can eat.
    Pocketmine 1.6 non-php7
  20. lucasvitegui
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    lucasvitegui Active Member

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    Apr 18, 2015
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    lucasviteguiBR
    I have a big problem that i have no idea what are causing it.
    Players connect and in a few minutes they disconnect due to timeout and can't join again while server don't restart..

    Attached Files:

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