I would like to know if on an certain event, an inventory can be generated with items inside it. I did read a thread about opening a fake chest somewhere in the world, but that means the chest will be shared between players, not a chest for each player. Also, I am guessing that InventoryTransactionEvent is used for when player moves an item into their inventory, how would I get the item being moved?
Oh! So this would work? http://forums.pocketmine.net/threads/opening-inventory.8955/#post-93146 How do I use it? I can't find it in the docs.