Hello guys, please help me, i don't know where is the problem, thanks for the help by the way! PHP: case 'setpblobby': $lobby = [ $sender->getX(), $sender->getY(), $sender->getZ() ]; $this->getConfig()->set("pblobby", $lobby)[0]; $this->getConfig()->get("pblobby"); $this->getConfig()->save(); $sender->sendMessage(Color::GREEN."[Paintball] Lobby Saved Successfully!"); $sender->sendMessage(Color::RED."[Paintball] Remember that the lobby is only for spectators"); break; case 'joinpblobby': $lobbycor = $this->getConfig()->get("pblobby"); $lobbyj = new Vector3($lobbycor[0], $lobbycor[1], $lobbycor[2]); $sender->teleport($lobbyj); break; case 'setpbspawn1': $sspawn = [ $sender->getX(), $sender->getZ(), $sender->getY() ]; $this->getConfig()->set("pspawn", $sspawn)[1]; $this->getConfig()->get("pspawn"); $this->getConfig()->save(); $sender->sendMessage(Color::GREEN."[Paintball] Team 1 spawn set!"); break; case 'setpbspawn2': $sspawn2 = [ $sender->getX(), $sender->getY(), $sender->getZ() ]; $this->getConfig()->get("pswpawn2", $sspawn2)[2]; $this->getConfig()->set("pspawn2", $sspawn2); $this->getConfig()->save(); $sender->sendMessage(Color::GREEN."[Paintball] Team 2 spawn set!"); break; case 'joinpb': $random = mt_rand(1, 2); $name = $sender->getPlayer()->getName(); $coords = $this->getConfig()->get("pspawn"); $coords2 = $this->getConfig()->get("pspawn2"); $pos = new Vector3($coords[0], $coords[1], $coords[2]); $pos2 = new Vector3($coords2[0], $coords2[1], $coords2[2]); $items = [ Item::get(332, 0, 16) ]; if($random == 1){ $sender->teleport($pos); Server::getInstance()->broadcastMessage(Color::BLUE."$name Joined to team 1!"); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); } else { $sender->teleport($pos2); Server::getInstance()->broadcastMessage(Color::RED."$name Joined to team 2!"); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); } break; } } else { $sender->sendMessage(Color::RED."please run command in game"); } } public function saveConfig(){ if($this->getConfig()->save() === false){ $this->getLogger()->critical("Could not save config to " . $this->configFile); } } public function onPlayerInteract(PlayerInteractEvent $event){ $player = $event->getPlayer(); // Get player who touches the block $block = $event->getItem(); // Get block that have been touches (including air) // $action = $event->getAction(); if($block->getId() === 332){ // If touched block id is equal to stone // kill player $player->kill(); // or $player->setHealth(0);}} }
oh, sorry, the problem is here: i added the pocketmine\math\Vector3 on the file too, but it does not work. please help
PHP: <?phpnamespace paintball\lovetobedev;use pocketmine\plugin\PluginBase;use pocketmine\Player;use pocketmine\Server;use pocketmine\utils\TextFormat as Color;use pocketmine\maths\Vector3;class Main extends PluginBase{ public function onEnable() { $this->getLogger()->info(Color::GREEN."Plugin Loaded!"); $this->saveDefaultConfig(); } public function onDisable() { $this->getLogger()->info(Color::RED."Plugin Disabled"); } public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $command, $label, array $args) { if($sender instanceof Player){ switch (strtolower($command->getName())){ case 'helppbs': $sender->sendMessage(Color::GREEN."[Paintball]"); $sender->sendMessage(Color::LIGHT_PURPLE."/setpbspawn1"); $sender->sendMessage(Color::LIGHT_PURPLE."/setpbspawn2"); $sender->sendMessage(Color::LIGHT_PURPLE."/joinpb"); break; case 'setpblobby': $lobby = [ $sender->getX(), $sender->getY(), $sender->getZ() ]; $this->getConfig()->set("pblobby", $lobby)[0]; $this->getConfig()->get("pblobby"); $this->getConfig()->save(); $sender->sendMessage(Color::GREEN."[Paintball] Lobby Saved Successfully!"); $sender->sendMessage(Color::RED."[Paintball] Remember that the lobby is only for spectators"); break; case 'joinpblobby': $lobbycor = $this->getConfig()->get("pblobby"); $lobbyj = new Vector3($lobbycor[0], $lobbycor[1], $lobbycor[2]); $sender->teleport($lobbyj); break; case 'setpbspawn1': $sspawn = [ $sender->getX(), $sender->getZ(), $sender->getY() ]; $this->getConfig()->set("pspawn", $sspawn)[1]; $this->getConfig()->get("pspawn"); $this->getConfig()->save(); $sender->sendMessage(Color::GREEN."[Paintball] Team 1 spawn set!"); break; case 'setpbspawn2': $sspawn2 = [ $sender->getX(), $sender->getY(), $sender->getZ() ]; $this->getConfig()->get("pswpawn2", $sspawn2)[2]; $this->getConfig()->set("pspawn2", $sspawn2); $this->getConfig()->save(); $sender->sendMessage(Color::GREEN."[Paintball] Team 2 spawn set!"); break; case 'joinpb': $random = mt_rand(1, 2); $name = $sender->getPlayer()->getName(); $coords = $this->getConfig()->get("pspawn"); $coords2 = $this->getConfig()->get("pspawn2"); $pos = new Vector3($coords[0], $coords[1], $coords[2]); $pos2 = new Vector3($coords2[0], $coords2[1], $coords2[2]); $items = [ Item::get(332, 0, 16) ]; if($random == 1){ $sender->teleport($pos); Server::getInstance()->broadcastMessage(Color::BLUE."$name Joined to team 1!"); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); } else { $sender->teleport($pos2); Server::getInstance()->broadcastMessage(Color::RED."$name Joined to team 2!"); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); $sender->getInventory()->addItem($items); } break; } } else { $sender->sendMessage(Color::RED."please run command in game"); } } public function saveConfig(){ if($this->getConfig()->save() === false){ $this->getLogger()->critical("Could not save config to " . $this->configFile); } } public function onPlayerInteract(PlayerInteractEvent $event){ $player = $event->getPlayer(); // Get player who touches the block $block = $event->getItem(); // Get block that have been touches (including air) // $action = $event->getAction(); if($block->getId() === 332){ // If touched block id is equal to stone // kill player $player->kill(); // or $player->setHealth(0);}} }