Hello! Sorry for asking not about plugins, and without code examples but i faced this while i was developing some plugin... I just noticed that the game client constantly sends to the server MovePlayerPacket even when the player is idle. The packet is sent every 50 ms with the same coordinates. It makes at least excess traffic and unnecessary server load It looks like game client dont get the confirmation from the server and resends the packet, or something like that I checked on the clean install with the only one plugin that logs sent and received packets. Server was run on Windows What could it be? Is it normal? On the 0.15 version the client sends the MovePlayerPacket only once.