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Bug "Somewhere in time" (?)

Comments in 'General Discussion' started by adamascj, Jan 1, 2015.

  1. adamascj
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    adamascj New Member

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    Sometimes the avatares of my server keep returning and returning and returning... to an anterior position, not walking ahead.
    It appears that its "collision area" is bigger than the real body.
    Is this a bug of my server (lag?) or a general bug. Is possible to fix it?
    I don't know if I can say here the address of my server (spam?), to everybody see the problem.
    Thanks for any help.
    And.... happy new year!
  2. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Use PocketMine-Soft a nd disable movement checking. This is caused by lag.
    However note that this may cause the server to calculate wrong positions.
    iJoshuaHD likes this.
  3. adamascj
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    adamascj New Member

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    Thanks, but I am using Windows (there are not PMSoft for).
  4. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    PMSoft is for all systems. It is just like a mod for PocketMine. Download builds from Jenkins.
    iJoshuaHD likes this.
  5. adamascj
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    adamascj New Member

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    Thanks. I found the phar file in jenkins and have replaced it at one of my servers. It's working (the server) but was not a solution for my problem.
    How to disable the movement checking?
    Last edited: Jan 1, 2015
  6. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Disable check-movement on pocketmine-soft.yml (or maybe it is movement-correction or wahtever, I forgot)
    iJoshuaHD likes this.
  7. adamascj
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    adamascj New Member

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    WOW! It's working fine now! Thanks.
    Can you say me a little more about the problems that I can have about "calculate wrong positions."?
    And what do I lose using PocketMine-Soft ?

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