Please note that if you want further advice on how to do this OR more advice NOT by me please go to https://forums.pmmp.io/ most members arent active here but if can do with just my advise then here you go Firstly you would create an event handler for when a wood block is broken when trigger get the block's pos and now get the blocks around it if it is wood break + drop it and get the pos around that wood optionally do it for leaves
well something like: Code: clearStuff($tile){ if($tile !is Wood OR $tile !is Leave) return; tile -> drop & remove tile get surroundings for (surroundings as surrounding) { if(surrounding is wood OR leave) clearStuff(surrounding); } } You would call that when a wood is broken so all wood surrounds it should be broken too since it calls itself if there is wood
Please dont repeat repeated messages. thanks! i apriciate you trying to redirect people but it is not like i never said anything about it so please dont repeat it when someone already said about that on a thread