Hello, I need to know if there is any possible way I can stop a player from breaking a block before it actually happens. My reason for this is because some players can "lag" through blocks they break even if BlockBreak event is cancelled because the client sends a packet.
Maybe if you write a plugin to predict the future I could definitely use a plugin like that. Anyway, I think the "PlayerInteract" event is send before the break. Maybe you could do something with that.
In plugin perspective, yes, PlayerInteractEvent is earlier. In user perspective, no, they are fired at basically the same time.
Hmmm, not what I need. Since this is a minigame im trying to make. The Instant network has this on their blockhunt server, bh.inpvp.net
When players change from KitPvP or parkour to spleef, the same thing happens on LegionPE. @shoghicp seems to be quite concerned about such fix in 0.11, so we mightn't need to worry about it.