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Comments in 'Plugin Development' started by TheBison_, Oct 5, 2016.
Is there a way to cancle the PlayerJoinEvent if the player is playing on a win10 device?
As far as I know, you can't because Win10 clients send the exact same data as an MCPE client. The server can't tell the difference between the two.
No, the connection between the server and MCPE/MCPE Win10 are the same.
You could exploit bugs to do that. If somehow you find a little bug that differentiates MCPE and Win10, you can apply it in a plugin. But it would certainly break.
Crafting would be a way to do what @Legoboy0215 is suggesting. But they are built on the same core, with all the same functionality. They aren't intended to be able to be differentiated. They are essentially the same game.
Players hate that Windows 10 users have an "unfair advantage" of being able to use a keyboard + mouse, making some of them very good at PVP.
here is another few questions:
How to block android users
How to block ios users
How to block tablet users
How to block phone users
Generally you cant in most cases
but i suggest you to compare protocols send from client with 3 devices and block it when it is different
But lets face it: it isnt practical to ask user to perform a series of actions to verify they are X user so they are allow to join
example: ask user to "drag" X items into crafting bench if they did it successfully allow them (since only win10 can do that)
Ok thanks guys
That's horrible. I need this detection too!
I run minigames server and Its total impossible to play one of the games for Win10 clients.
The only thing I guess could be used to detect them on server - its fast switching of sneak mode. Win10 client can do it much faster than others
just deal with it tell players that "this minigame is not compatible with win10 users"
if they dont care just let them be
yes... all my players hate me that i created bad KA anticheat.. but its good! There are only players on win 10..
firstly why your player dislike win10?
instate of doing the impossible to block them why not just prevent what the players hates?
range? make a anti range
jitter? make a anti spam click as an examples