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AlwaysSpawn 2.2.2

Force your users to spawn every time they login!

  1. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    Yes but I dont like to have multiple of the same thing in a way. I feel that it clutters up my Hard Drive.
    LDX likes this.
  2. Elsa51575
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    Elsa51575 New Member

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    Weird...I restarted my PC and pocketmine and the problem is fixed...i didn't do anything. Anyway the plugin rocks, thanks!!
    Comedyman937 likes this.
  3. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    Glad you like it and happy the issue was resolved! :)
  4. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    Comedyman937 updated AlwaysSpawn with a new update entry:

    API Update: New API

    Read the rest of this update entry...
  5. Huntereb
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    Huntereb Active Member

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    This is thrown whenever I spawn.

    18:53:24 [NOTICE] A E_NOTICE error happened: "Undefined property: AlwaysSpawn\Main::$level" in "phar://C:/PocketMine-MP/plugins/AlwaysSpawn.phar/src/AlwaysSpawn/Main.php" at line 85

    Fatal error: Call to a member function getSpawn() on a non-object in phar://C:/PocketMine-MP/plugins/AlwaysSpawn.phar/src/AlwaysSpawn/Main.php on line 85
  6. xpyctum
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    xpyctum Active Member Plugin Developer

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    your OS?
  7. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    Ill take a look at it later. Please read the update information and delete your review.

    The OS has literally nothing to do with that error.....
  8. xpyctum
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    xpyctum Active Member Plugin Developer

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    In some plugins OS is a really good problem :)
  9. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    Yes but in this case its not. The error is "Call to member function getSpawn() on a non-object..." which is saying that PocketMine cant get the spawn because what it is looking for doesnt exist.
  10. xpyctum
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    xpyctum Active Member Plugin Developer

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    getSpawn() is work. (Maybe I have an error)
  11. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    Try the dev version (located at http://github.com/Comedyman937/AlwaysSpawn) and let me know if there are any errors
    Huntereb likes this.
  12. Huntereb
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    Huntereb Active Member

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    I would if I knew how to compile these new types of plugins. A link on how, or just a link to a compiled version would be nice (A how-to would be better for the long-run).

    And sorry about the review, I didn't realize where to report the issue until I saw the thread. I would delete it if there was an option to! :(
  13. xpyctum
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    xpyctum Active Member Plugin Developer

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    Use DevTools ;)
    /makeplugin 'pluginname'
    Huntereb likes this.
  14. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    You actually dont even have to compile plugins to use them. Download DevTools and the AlwaysSpawn zip file from github then extract the files and move the folder located in master/Plugin/New-API/ into yout plugins folder.
    Huntereb likes this.
  15. Huntereb
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    Huntereb Active Member

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    Thanks for the help guys, and yeah, the plugin works now!
  16. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    Great! Did you test out the /alwaysspawn set command to make sure there werent any issues there?
  17. Huntereb
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    Huntereb Active Member

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    That would appear to crash the server with this:

    Fatal error: Call to undefined method pocketmine\Player::getEntity() in phar://C:/PocketMine-MP/plugins/AlwaysSpawn_v2.1.0.phar/src/AlwaysSpawn/Main.php on line 37

    It does work with the default spawn location, though.
  18. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    LOL I didnt realized I put getEntity() XD
    That should be fixed in the next update :)
  19. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    Update awaiting approval.
  20. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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