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Allowing players to walk inside of eachotherr

Comments in 'Plugin Development' started by H10998, Feb 23, 2014.

  1. H10998
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    H10998 New Member

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    (urgent)I am currently working on a plugin, and it will not work, unless players will not move if another player walks into them.
  2. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    This is MCPE client-side decided. Look at SimpleAuth. Even before the player is registered/logged in, the server forbades the player to move. However the clients attempt to move because there may be another player, also, blocked at spawn.

    So the answer: no, unless the entity vanished.
    Last edited: Feb 24, 2014
  3. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    However you can consider disguise into a chicken. It is smaller xd
  4. H10998
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    H10998 New Member

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    Thanks for the help, but that would still push them if you ran into them, and the players can not move at all.
  5. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    You can't help. If a client senses that it walks into another entity or another entity walks into it, the client would move slightly away from the other entity.

    In other words, when an entity pushes the client, the client will automatically walk away, and it is not the server that tells the client to walk, so you can't help about it.
  6. H10998
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    H10998 New Member

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    ok thanks, so i guess that i would use the chicken then, so how would i use the chicken.
  7. H10998
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    H10998 New Member

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    nvm i get it now... sorry i am new at this stuff. and is your server up because i could not connect to it.
  8. H10998
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    H10998 New Member

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    Wait sorry again because the pocket essentials plugin has been removed so how would i do this?
  9. DA_Swagnemite
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    DA_Swagnemite Notable Member Plugin Developer

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    I think disguiseme works with mobs. Use that and if needed make a simple plugin to make a player turn into a chicken when the join using the "player.spawn" event

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