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0.14.0 PvP Event

Comments in 'Plugin Development' started by Samueljh1H8sLag, Feb 22, 2016.

  1. Samueljh1H8sLag
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    Samueljh1H8sLag Active Member

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    With the new release of 0.14.0, Ive noticed that the client is not sending to the server the hit packet (aka entitydamagebyentity event.) has anyone else experienced this issue and is there a way to fix it?

    Thanks!
  2. Sean_M
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    Sean_M New Member

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    Are you calling it inside the EntityDamageEvent function or as its own?
  3. Samueljh1H8sLag
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    Samueljh1H8sLag Active Member

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    Inside of EntityDamageEvent. (Which works)
  4. Hotshot_9930
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    Hotshot_9930 Notable Member Plugin Developer

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    I have not had any problems with this.
    Skullex likes this.
  5. Sean_M
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    Sean_M New Member

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    Then I don't know. Haven't had this problem. (But then again, I haven't used a public plugin for a while now.)
  6. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    applqpak likes this.
  7. Creeperface
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    Creeperface Notable Member Plugin Developer

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    maybe you are using imagicalMine
  8. PEMapModder
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    PEMapModder Notable Member Plugin Developer

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    Yesterday I pushed a commit that misidentified RIGHT_CLICK entity and LEFT_CLICK entity. See if it is fixed now.
  9. Samueljh1H8sLag
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    Samueljh1H8sLag Active Member

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    I'm not using a public plugin. I've added debug messages to my event listeners and any player - to - player/entity damage is not being registered
  10. Samueljh1H8sLag
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    Samueljh1H8sLag Active Member

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    Yep, that fixed it. Thanks!
    Skullex likes this.

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