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pmimporter: Map conversion tool

Comments in 'Tools' started by aliuly, Mar 17, 2015.

  1. Jawswhite
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    Jawswhite New Member

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    jawswhite
    Any luck getting a converter to work? I'm using Pocketmine 1.5 dev and I can't get maps to work either. Leveldb2anvil didn't work for me either.
  2. aliuly
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    aliuly Notable Member Plugin Developer

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    I tested it yesterday with a Anvil map converting to mcregion and it worked.
  3. ImmortalGaming
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    ImmortalGaming New Member

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    im having trouble following along and how exactly do i use my anvil world?
  4. ImmortalGaming
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    ImmortalGaming New Member

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    could you please help me out i'm very confused how to use this tool for my anvil world i want to import
  5. MikkiMCPE
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    MikkiMCPE Active Member

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    its awesome! but im still not understand xD can anyone make video tutorial?! i'll subcribe you haha xD LoL

    ok i do right thing or wrong?
    Code:
     im /root/mcpe/worlds/spawn NewSpawn 
    right? or can you make easy example? xD thanks
  6. MikkiMCPE
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    MikkiMCPE Active Member

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    it was done?

    Code:
    >im /sdcard/PocketMine/worlds/Resource/ NewResource
    [Server] [15:44:53] [Server thread/INFO]: Importing /sdcard/PocketMine/worlds/Resource/ to NewResource in the background
    [Server] [15:44:53] [Server thread/INFO]: Importing world, expect LAG!
    [Server] CMD> '/data/data/net.pocketmine.server/php' '/storage/emulated/0/PocketMine/plugins/pmimporter.phar' 'convert' '-c' '/storage/emulated/0/PocketMine/plugins/ImportMap/rules.txt' '-f' 'mcregion' '/sdcard/PocketMine/worlds/Resource/' '/storage/emulated/0/PocketMine/worlds/NewResource/'
    [Server] [15:44:53] [Server thread/INFO]: Run-time: 0
    
    but i not see the NewResource folder :(
  7. Jaydenb1321
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    Jaydenb1321 New Member

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    Hi, this is unrelated but can you give me a code to use BasicHUD with RankUP in the vars.php? @Falk @falkirks
  8. AndriassY
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    AndriassY New Member

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    Can you convert a mappa for me please?
  9. RileyCraft
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    RileyCraft New Member

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    How do you launch it? I downloaded it but I don't see an application in it. I'm not good with computers.
    AndriassY likes this.
  10. aliuly
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    aliuly Notable Member Plugin Developer

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    For those that are interested, I have a pre-release version of pmimporter v2.0 available for download/testing. Click here for download link.

    Please read THIS, as lots of things have changed.

    Highlights for this release:

    • A lot of the code has been re-factored for improved performance.
    • Preliminary compatibility with PHP7 (for more performance).
    • PocketMine-MP plugin has been discontinued.
    • Some sub-commands removed, and others have their syntax changed.
    • Imports individual chunks into existing maps (instead of always requiring a new map)
    • LevelDB support, requires a PHP that supports the php-leveldb extension.
    • Only LINUX is supported
  11. vertx
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    vertx Active Member

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    I've a request... Actually I already did a lot of map conversions using your tool, and not just yours but a lot of another tools like mcedit and map cutters/trimmers

    So well, I'm owner of a minigames network, and I wrote a lot of scripts that did the dirty work for me, but for newbie server owners, that doesn't know how to run java applets or write scripts, it'll be good that your tool have too a option for deleting useless chunks on minigames maps, like if you built a arena on a normal minecraft world, the entire world will be useless... So, why not deleting everything? the sintax would be like this:

    - put some blocks to "skip" on the command, chunks that doesn't have the id's especified here will be deleted

    - put a optional chunk radius to be skipped arround the blocks if found.

    - and optionally, this could be done also by especifing a coordinate and radius, everyting outside the radius will be deleted.

    On another hand /\ this is need because, when you load a world on pm, never mind you can load this world in any software again... I don't know what @shoghicp did here but that is... In MCPC softwares or this world will be recreated, or will load only invisible chunks, MCPC tools for converting worlds, like "MCRegion to Anvil converters" also doesn't work anymore, so, who haven't a pc to build and trim everything need on the world before converting it, never mind will be able to do this... so a tool that do it on pocketmine-level like your tool will be good for a lot of server owners...

    /\ or maybe just a MCRegion to Anvil converter that works for worlds "lost" by pocketmine will solve that, this way, servers can also try another servers softwares like bukkit or mcedit without having to rebuild the whole world...
    Last edited: Oct 9, 2015
  12. aliuly
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    aliuly Notable Member Plugin Developer

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    Actually it already kinda does that. You can:

    • convert --x=xval --z=zval srcrmap dstmap
      Will only copy the chunk xval,zval. dstmap can be a new map or an existing map.
    • convert --min-x=x1 --min-z=z1 --max-x=x2 --max-z=z2 srcmap dstmap
      Will only copy the chunks between chunks x1,z1 and x2,z2 (inclusive). Again dstmap can be a new map or can merge to an existing map.
    So rather than telling it what not to copy, you tell it what to copy.
  13. aliuly
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    aliuly Notable Member Plugin Developer

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    So I did a few benchmarks overnight of the new code base. So on average I get a 6x speed improvement. So yes, by default, my code sucks. (I write for programmer's efficiency not for system performance). The PMF reading code is not optimized so that brings the numbers down, otherwise I would average an 8x speed improvement.

    What is more interesting is that the same code on PHP7 is twice as fast. With PHP5.6 my basic Multi-Thread test took 337secs, with PHP7, it only took 146 seconds. With the old code base with PHP5.6 the same test 4,000 seconds (PHP7 was 27 times faster). So PHP7 is a major performance improvement.

    Overall I am happy on how this rewrite is turning out...
  14. vertx
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    vertx Active Member

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    Well, i got it, but in the oposide way, especifing what to not copy, allow us to automate the converting process, for example who put a bunch of maps to convert at the same time, because it's ineficient making individual commands line by line for each single map, right, this is only my perspective and probably 95 % of server owners will use it on the casual way for converting few maps, so, by the way, your method will work as well for then.

    Also, just for reporting, convertions changing the level offset break all the level's light population, and there's no way to recover (as far I tried), torchs, light hacks, whatever, the same behavior that happens on pm world editors, I don't know if there's a way to solve that, restoring the light population in every chunk converted, and if have a way, probably is hard to do and will slow down your code when doing this kind of convertion... but there's just my redundant report about this terrible issue on that very important feature for mcregion maps....

    thank you for your enforts on doing it better, cheers.
  15. Kailameth
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    Kailameth New Member

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    Hey, the plugin is awesome, however, I have a question.
    How can you use it on Linux? What's the actual file path there?

    /root/.... seems not to work.

    Edit:

    Nevermind, I fixed that.
    However, I have a question.
    How much time does it take to convert a 13mb map? Hours?
    Last edited: Jan 31, 2016
  16. freshkitty
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    freshkitty Active Member

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    I know its been almost a year since the last reply, but does anyone have one that works for API 2.0.0/PHP7
  17. KITTSS07
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    KITTSS07 New Member

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    I'm getting this error when running the command

    Notice: Constant BL_BROWN_MUSHROOM already defined in phar://C:/MCPE/PocketMine/plugins/pmimporter.phar/classlib/pmimporter/Blocks.php on line 46
    Notice: Constant BL_RED_MUSHROOM already defined in phar://C:/MCPE/PocketMine/plugins/pmimporter.phar/classlib/pmimporter/Blocks.php on line 46
  18. KITTSS07
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    KITTSS07 New Member

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