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Sounds pretty good !
Maybe even add "pay by collected item" ?
A weaver gets money for collecting wool.
Right now, a weaver would have to collect the wool, place it somewhere and then destroy the wool-blocks to get paid.
You mean EconomyJob?
CollectItem(itemID): GetMoney(Amount X)
So you are meaning players to be paid by count of item?
Ya, but I see the problem: Player would just throw items on the ground and pick them up again to get paid. It was just a thought. Thank you very much for caring and being attentive though! Really looking forward to use your plugin-bundle again! :)