Separate names with a comma.
I can help you :)
Here there is a better explaination of the .nbt structure:
ops, sorry, i meant:
the packet is called "PlayerListPacket" , you can send the skin with it.
No, $green's damage will always be 0 since you created it with damage 0
Timings aren't ridiculous, it's your fault if you can't understand them.
i think World Save is fired when chunks are unloaded to free memory (ram) ,...
Entity != Player
I don't think you can change mobs skins , they are client side
Try to explain what would you like to do
Maybe this can help you:
You can override the method and register your own block.
You can find an example here:...
This is working for genisys (tested on it) , the server will spawn the player automatically (once he moves a bit) :
//If the skin is slim...
ok i will try later and i will post a solution if i find one
There is no reason why delaying the spawnToAll() will fix
i don't know if you are using NPCs and if you are, i don't know if yours NPCs are treated as players but maybe this can be the cause ?
you are only accessing a variable and not using it
i think what would you like to do is calling a function...